Equipment & Itemssource backed6 minute read

Wall mirror

Wall mirror is documented as map and world objects across 28 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
28 across 16 XML definitions
Item ID reference
1816-1817, 1843-1844, 1845, 1846-1847, 1848, 1849-1850, 1851, 9583
Defined attributes
2
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Wall mirror in the hands of a player

Wall mirror may occupy a single square in a backpack, but its source identity is wider: 28 identifiers beginning with 1816-1817, 16 XML definitions, and 2 declared attribute families.

Wall mirror belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Wall mirror as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Wall mirror identity and identifiers

Wall mirror appears in the pinned item registry under 28 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Wall mirror source variants
Item ID or rangeArticleVariant attributes
1816-1817aDescription: You look fine today.
1843-1844aDescription: You look fine today.
1845aWeight: 10.00 oz (1000 source units)
1846-1847aDescription: You look fine today.
1848aWeight: 10.00 oz (1000 source units)
1849-1850aDescription: You look fine today.
1851aWeight: 10.00 oz (1000 source units)
9583aNo XML attributes on this variant
9605aNo XML attributes on this variant
9637-9638aNo XML attributes on this variant
9656-9657aNo XML attributes on this variant
9669-9670aNo XML attributes on this variant
12206-12207aNo XML attributes on this variant
27440-27441Not specifiedNo XML attributes on this variant
31562aNo XML attributes on this variant
36438-36441aNo XML attributes on this variant

Attributes and mechanical meaning

Wall mirror is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Wall mirror normalized attributes
AttributeSource valueCoverage
DescriptionYou look fine today.Defined on 4 source entries
Weight10.00 oz (1000 source units)Defined on 3 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Wall mirror as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Wall mirror against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Wall mirror into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Wall mirror behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

wall mirrorTFS 1.6Map and world objects