Equipment & Itemssource backed6 minute read

Wood

Wood is documented as general items across 6 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence3 primary references

At a glance

Quick facts

Classification
General items
Identifiers
6 across 3 XML definitions
Item ID reference
5901, 7600, 8744-8747
Defined attributes
2
TFS loot sources
2
Official loot mentions
1
Source profile
TFS 1.6

Wood in the hands of a player

An item name is only the surface. Beneath Wood sit 6 identifiers beginning with 5901, a general items classification, and 2 declared attribute families: Showcount and Weight.

Wood belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Island Troll is the clearest configured acquisition lead for Wood in this profile, with a base roll of 30.73% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Wood identity and identifiers

Wood appears in the pinned item registry under 6 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Wood source variants
Item ID or rangeArticleVariant attributes
5901Not specifiedWeight: 5.00 oz (500 source units); Showcount: No
7600Not specifiedNo XML attributes on this variant
8744-8747Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Wood is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Wood normalized attributes
AttributeSource valueCoverage
ShowcountNoDefined on 1 source entries
Weight5.00 oz (500 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Wood is referenced by 2 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Wood monster loot references
MonsterBase chanceMaximum countSource units
Island Troll30.73%130727/100,000
Swamp Troll2.00%12000/100,000
Wood current official loot mentions
CreatureEvidenceDrop chance
Island TrollNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Wood against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Wood into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Wood behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

woodTFS 1.6General items