Bestiary & Monsterssource backed8 minute read

Acid Blob

Acid Blob is a TFS 1.6 creature profile with 250 health, 250 experience, 4 configured attacks, and 1 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
250
Experience
250
Speed
180
Race
venom
Attacks
4
Loot entries
1
Bestiary class
Slime
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Acid Blob encounter

On paper, Acid Blob is 250 health and 250 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 80, 1 summon rule entry, and the terrain around the spawn.

Acid Blob's clearest weakness lead is Energy and Fire. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

glob of acid slime has the strongest configured loot roll on Acid Blob's TFS table at 14.29%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Acid Blob statistics and identity

Acid Blob is defined with 250 maximum health, 250 base experience, and speed 180 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 250 hitpoints and 250, so differences remain visible instead of being silently merged.

Acid Blob core statistics
StatisticValueInterpretation
Maximum health250Configured health pool
Base experience250Award before external multipliers
Speed180Engine movement-speed input
RacevenomCorpse and effect classification
Race ID513Bestiary or protocol reference when present
Maximum configured attack bound80Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints250Current official profile
Official-library experience250Current official profile

Behavior, targeting, and movement

Acid Blob is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Acid Blob behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack85
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
Acid Blob summon rules
SummonChanceIntervalLimit
Acid Blob10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Acid Blob has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Acid Blob configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-80Adjacent or script-definedNo extra XML effect attribute
Earth30% per 2 seconds10-204Area Effect: greenspark
Earth15% per 2 seconds40-605Area Effect: greenbubble
Earth10% per 2 seconds0-07Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Acid Blob defensive profile
Defense layerValueMeaning
Armor15Base defense profile
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Acid Blob contains 1 flattened loot entry. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Acid Blob loot
ItemItem IDBase chanceMaximum count
glob of acid slimeScript-defined14.29%1
Acid Blob current official named loot
ItemOfficial evidenceProbability
globs of acid slime Named lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Acid Blob must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Acid BlobSlimevenom