Bestiary & Monsterssource backed9 minute read

Askarak Demon

Askarak Demon is a TFS 1.6 creature profile with 1,500 health, 900 experience, 5 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
1,500
Experience
900
Speed
220
Race
venom
Attacks
5
Loot entries
14
Bestiary class
Demon
Reference profile
TFS 1.6

Reading the Askarak Demon encounter

Askarak Demon tells its story in pressure and reward: 1,500 health to overcome, 900 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 170 to read before the first pull.

Askarak Demon's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Askarak Demon's TFS table at 50.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Askarak Demon statistics and identity

Askarak Demon is defined with 1,500 maximum health, 900 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Askarak Demon core statistics
StatisticValueInterpretation
Maximum health1,500Configured health pool
Base experience900Award before external multipliers
Speed220Engine movement-speed input
RacevenomCorpse and effect classification
Race ID727Bestiary or protocol reference when present
Maximum configured attack bound170Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Askarak Demon is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Askarak Demon behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo
CanwalkonfireNo

Attack cycle and combat pressure

Askarak Demon has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Askarak Demon configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-143Adjacent or script-definedNo extra XML effect attribute
Earth20% per 2 seconds20-607Shoot Effect: poison; Area Effect: greenbubble
Earth15% per 2 seconds75-1404Area Effect: greenbubble
Earth10% per 2 seconds130-1704Area Effect: greenbubble
Speed10% per 2 seconds0-01Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Askarak Demon defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Energy50%Resistance
Ice50%Resistance
Fire-30%Vulnerability
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Askarak Demon contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Askarak Demon loot
ItemItem IDBase chanceMaximum count
piggy bankScript-defined1.05%1
gold coinScript-defined50.00%100
gold coinScript-defined50.00%100
gold coinScript-defined40.00%35
small emeraldScript-defined6.25%4
energy ringScript-defined0.961%1
brown mushroomScript-defined3.85%5
magic sulphurScript-defined0.102%1
assassin starScript-defined4.76%5
mastermind potionScript-defined0.431%1
strong health potionScript-defined5.26%1
strong mana potionScript-defined5.26%1
terra legsScript-defined0.123%1
springsprout rodScript-defined0.512%1

Hunting plan and server verification

A safe hunting recommendation for Askarak Demon must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

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