At a glance
Quick facts
- Health
- 7,200
- Experience
- 6,300
- Speed
- Not published
- Race
- deathlingscout
- Attacks
- Exact cycle not published
- Loot entries
- 7
- Bestiary class
- Official Library
- Reference profile
- Current official library
- Official profile observed
- 2026-08-02
Reading the Deathling Scout encounter
A bestiary number becomes meaningful only when it changes a decision. Deathling Scout brings 7,200 health, 6,300 base experience, an attack cycle that the public library does not expose, and no single movement flag that tells the whole encounter story.
Deathling Scout's clearest weakness lead is Earth and Energy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.
Deathling Scout's official profile names crystalline arrows among its possible loot without publishing a probability. That is enough to identify a reward, but not enough to promise profit or calculate an expected return.
Deathling Scout statistics and identity
Deathling Scout is listed by the current official creature library with 7,200 hitpoints and 6,300 experience. The public library provides categorical strengths, weaknesses, status behavior, and named loot, but it does not publish movement speed, raw attack intervals, exact damage bounds, defense rolls, armor, spawn positions, or respawn intervals.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 7,200 | Configured health pool |
| Base experience | 6,300 | Award before external multipliers |
| Speed | Not defined | Engine movement-speed input |
| Race | Not defined | Corpse and effect classification |
| Race ID | Not defined | Bestiary or protocol reference when present |
| Maximum configured attack bound | 0 | Largest absolute XML min/max value; not a guaranteed final hit |
| Official-library hitpoints | 7,200 | Current official profile |
| Official-library experience | 6,300 | Current official profile |
Behavior, targeting, and movement
The current official library publishes Deathling Scout as a 7,200 hitpoint creature worth 6,300 experience. Its published weakness categories are Earth, Energy. Its published strength categories are Death. It is listed as able to perceive invisible creatures. The public library does not expose attack intervals, raw damage bounds, movement speed, target-change chance, spawn density, or respawn interval, so those values must come from a server-specific primary source.
| Flag | Configured value |
|---|---|
| Summonable | No |
| Convinceable | No |
| Canseeinvisible | Yes |
Attack cycle and combat pressure
The official Deathling Scout library profile does not publish an exact attack cycle, raw minimum and maximum damage, range, area geometry, condition timing, or targeting logic. Those fields are intentionally marked as unpublished rather than estimated from anecdotes or another server's implementation.
Defense, elements, and immunities
The current official library identifies strong, weak, immune, and healing damage categories for Deathling Scout but does not publish exact percentages. Those qualitative labels are preserved exactly as categories. Converting "strong" or "weak" into a made-up numeric modifier would create false precision, so percentage math requires a separate verified game or server source.
| Defense layer | Value | Meaning |
|---|---|---|
| Death | Strong | Current official library category; no percentage published |
| Earth | Weak | Current official library category; no percentage published |
| Energy | Weak | Current official library category; no percentage published |
| Fire | Immune | Current official library category |
| Ice | Immune | Current official library category |
Complete configured loot table
The current official library names 7 possible Deathling Scout loot items but does not publish exact drop probabilities or stack ranges. The names are useful acquisition evidence; they must not be converted into fabricated percentages. An Open Tibia implementation can use a different list or deliver rewards outside the corpse.
| Item | Official evidence | Probability |
|---|---|---|
| crystalline arrows | Named loot | No exact chance published |
| deepling filets | Named loot | No exact chance published |
| deepling warts | Named loot | No exact chance published |
| deeptags | Named loot | No exact chance published |
| small emeralds | Named loot | No exact chance published |
| small enchanted sapphires | Named loot | No exact chance published |
| vortex bolts | Named loot | No exact chance published |
Hunting plan and server verification
A safe hunting recommendation for Deathling Scout must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Obtain attack-cycle and spawn data from the target server, then test the encounter under controlled conditions. Present a level recommendation only with that profile and evidence attached.
- Confirm current health, experience, strength, weakness, immunity, and loot labels against the official creature profile.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
Apply the guide
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
