Bestiary & Monsterssource backed8 minute read

Dryad

Dryad is a TFS 1.6 creature profile with 310 health, 190 experience, 4 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
310
Experience
190
Speed
230
Race
blood
Attacks
4
Loot entries
10
Bestiary class
Fey
Reference profile
TFS 1.6

Reading the Dryad encounter

Dryad tells its story in pressure and reward: 310 health to overcome, 190 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 90 to read before the first pull.

Dryad's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2787 has the strongest configured loot roll on Dryad's TFS table at 55.00%, with up to 2 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dryad statistics and identity

Dryad is defined with 310 maximum health, 190 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Dryad core statistics
StatisticValueInterpretation
Maximum health310Configured health pool
Base experience190Award before external multipliers
Speed230Engine movement-speed input
RacebloodCorpse and effect classification
Race ID383Bestiary or protocol reference when present
Maximum configured attack bound90Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Dryad is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 30 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dryad behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableYes
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
Runonhealth30
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Dryad has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dryad configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-90Adjacent or script-definedNo extra XML effect attribute
Earth9% per 2.5 seconds20-304Area Effect: bigplants
Speed6% per 1 seconds0-07Area Effect: poff
Drunk12% per 1 seconds0-07Area Effect: hearts

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dryad defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Energy30%Resistance
Ice20%Resistance
Fire-20%Vulnerability
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity

Complete configured loot table

Dryad contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dryad loot
ItemItem IDBase chanceMaximum count
Item 2787278755.00%2
Item 2148214840.00%30
Item 7732773211.00%3
Item 992899281.28%1
Item 993199311.20%1
Item 992999291.10%1
Item 992799270.970%1
Item 279027900.780%2
Item 13298132980.210%1
Item 215021500.130%1

Hunting plan and server verification

A safe hunting recommendation for Dryad must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

DryadFeyblood