Bestiary & Monsterssource backed8 minute read

Enthralled Demon

Enthralled Demon is a TFS 1.6 creature profile with 8,200 health, 100 experience, 8 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
8,200
Experience
100
Speed
256
Race
fire
Attacks
8
Loot entries
0
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Enthralled Demon encounter

On paper, Enthralled Demon is 8,200 health and 100 experience. In a corridor, those numbers gain teeth through 8 configured attack entries and a largest raw XML bound of 480, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Enthralled Demon's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Holy, while Physical, Earth, Energy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Enthralled Demon offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Enthralled Demon statistics and identity

Enthralled Demon is defined with 8,200 maximum health, 100 base experience, and speed 256 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Enthralled Demon core statistics
StatisticValueInterpretation
Maximum health8,200Configured health pool
Base experience100Award before external multipliers
Speed256Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound480Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Holy in this profile. Positive element modifiers reduce incoming Physical, Earth, Energy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Enthralled Demon behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Enthralled Demon has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Enthralled Demon configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-130Adjacent or script-definedNo extra XML effect attribute
Manadrain13% per 2 seconds60-1207Shoot Effect: suddendeath; Area Effect: smallclouds
Fire33% per 2 seconds150-2507Shoot Effect: fire; Area Effect: firearea
Drown25% per 2 seconds350-4507No extra XML effect attribute
Energy7% per 2 seconds210-3001Shoot Effect: energy; Area Effect: energy
Firefield14% per 2 seconds0-07Shoot Effect: fire
Speed25% per 2 seconds0-07Shoot Effect: suddendeath; Area Effect: smallclouds
Lifedrain10% per 2 seconds300-4808Area Effect: purpleenergy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Enthralled Demon defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Physical30%Resistance
Earth40%Resistance
Energy50%Resistance
Death30%Resistance
Ice-10%Vulnerability
Holy-10%Vulnerability
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Enthralled Demon has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Enthralled Demon must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Enthralled DemonTFS 1.6 monstersfire