Bestiary & Monsterssource backed8 minute read

Flamingo

Flamingo is a TFS 1.6 creature profile with 25 health, 0 experience, 0 configured attacks, and 1 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
25
Experience
0
Speed
210
Race
blood
Attacks
0
Loot entries
1
Bestiary class
Bird
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Flamingo encounter

On paper, Flamingo is 25 health and 0 experience. In a corridor, those numbers gain teeth through no attack entry in the primary monster file, a flee threshold of 25 health, and the terrain around the spawn.

Flamingo's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

downy feather has the strongest configured loot roll on Flamingo's TFS table at 1.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Flamingo statistics and identity

Flamingo is defined with 25 maximum health, 0 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 25 hitpoints and 0, so differences remain visible instead of being silently merged.

Flamingo core statistics
StatisticValueInterpretation
Maximum health25Configured health pool
Base experience0Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID212Bestiary or protocol reference when present
Maximum configured attack bound0Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints25Current official profile
Official-library experience0Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 25 health, which can lengthen the final portion of a kill if paths remain open. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Flamingo behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileNo
IllusionableYes
ConvinceableYes
PushableYes
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
Runonhealth25
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Flamingo has no attack entry in this XML definition. It may be non-combatant, invulnerable scenery, a scripted encounter object, or a creature whose behavior is delegated elsewhere. Do not invent a damage profile when the primary definition does not provide one.

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Flamingo defensive profile
Defense layerValueMeaning
ArmorYesBase defense profile

Complete configured loot table

Flamingo contains 1 flattened loot entry. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Flamingo loot
ItemItem IDBase chanceMaximum count
downy featherScript-defined1.00%1

Hunting plan and server verification

A safe hunting recommendation for Flamingo must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

FlamingoBirdblood