Bestiary & Monsterssource backed8 minute read

Modified Gnarlhound

Modified Gnarlhound is a TFS 1.6 creature profile with 1,500 health, 0 experience, 0 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
1,500
Experience
0
Speed
450
Race
blood
Attacks
0
Loot entries
0
Bestiary class
Mammal
Reference profile
TFS 1.6

Reading the Modified Gnarlhound encounter

A bestiary number becomes meaningful only when it changes a decision. Modified Gnarlhound brings 1,500 health, 0 base experience, no attack entry in the primary monster file, and a preferred target distance of 4.

Modified Gnarlhound's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Fire, Energy, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Modified Gnarlhound offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Modified Gnarlhound statistics and identity

Modified Gnarlhound is defined with 1,500 maximum health, 0 base experience, and speed 450 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Modified Gnarlhound core statistics
StatisticValueInterpretation
Maximum health1,500Configured health pool
Base experience0Award before external multipliers
Speed450Engine movement-speed input
RacebloodCorpse and effect classification
Race ID877Bestiary or protocol reference when present
Maximum configured attack bound0Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 1500 health, which can lengthen the final portion of a kill if paths remain open. Positive element modifiers reduce incoming Physical, Fire, Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Modified Gnarlhound behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileNo
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Targetdistance4
Staticattack90
Runonhealth1500
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Modified Gnarlhound has no attack entry in this XML definition. It may be non-combatant, invulnerable scenery, a scripted encounter object, or a creature whose behavior is delegated elsewhere. Do not invent a damage profile when the primary definition does not provide one.

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Modified Gnarlhound defensive profile
Defense layerValueMeaning
Armor200Base defense profile
Physical90%Resistance
Fire90%Resistance
Energy90%Resistance
Ice90%Resistance
DeathImmuneCondition or damage immunity
HolyImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity

Complete configured loot table

Modified Gnarlhound has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Modified Gnarlhound must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Modified GnarlhoundMammalblood