Bestiary & Monsterssource backed8 minute read

Mushroom Sniffer

Mushroom Sniffer is a TFS 1.6 creature profile with 250 health, 0 experience, 0 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
250
Experience
0
Speed
120
Race
blood
Attacks
0
Loot entries
0
Bestiary class
Mammal
Reference profile
TFS 1.6

Reading the Mushroom Sniffer encounter

A bestiary number becomes meaningful only when it changes a decision. Mushroom Sniffer brings 250 health, 0 base experience, no attack entry in the primary monster file, and a flee threshold of 25 health.

Mushroom Sniffer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Earth, Ice, Energy, Fire, Death, Holy, and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Mushroom Sniffer offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Mushroom Sniffer statistics and identity

Mushroom Sniffer is defined with 250 maximum health, 0 base experience, and speed 120 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Mushroom Sniffer core statistics
StatisticValueInterpretation
Maximum health250Configured health pool
Base experience0Award before external multipliers
Speed120Engine movement-speed input
RacebloodCorpse and effect classification
Race ID870Bestiary or protocol reference when present
Maximum configured attack bound0Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 25 health, which can lengthen the final portion of a kill if paths remain open. Positive element modifiers reduce incoming Earth, Ice, Energy, Fire, Death, Holy, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Mushroom Sniffer behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileNo
IllusionableNo
ConvinceableNo
PushableYes
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth25
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Mushroom Sniffer has no attack entry in this XML definition. It may be non-combatant, invulnerable scenery, a scripted encounter object, or a creature whose behavior is delegated elsewhere. Do not invent a damage profile when the primary definition does not provide one.

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Mushroom Sniffer defensive profile
Defense layerValueMeaning
Earth90%Resistance
Ice90%Resistance
Energy90%Resistance
Fire90%Resistance
Death90%Resistance
Holy90%Resistance
Physical90%Resistance

Complete configured loot table

Mushroom Sniffer has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Mushroom Sniffer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Mushroom SnifferMammalblood