Bestiary & Monsterssource backed8 minute read

Sharptooth

Sharptooth is a TFS 1.6 creature profile with 2,500 health, 1,600 experience, 1 configured attacks, and 1 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
2,500
Experience
1,600
Speed
290
Race
blood
Attacks
1
Loot entries
1
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Sharptooth encounter

Sharptooth tells its story in pressure and reward: 2,500 health to overcome, 1,600 base experience to earn, and 1 configured attack entry and a largest raw XML bound of 1000 to read before the first pull.

Sharptooth's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

fishbone has the strongest configured loot roll on Sharptooth's TFS table at 50.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Sharptooth statistics and identity

Sharptooth is defined with 2,500 maximum health, 1,600 base experience, and speed 290 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Sharptooth core statistics
StatisticValueInterpretation
Maximum health2,500Configured health pool
Base experience1,600Award before external multipliers
Speed290Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Sharptooth is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Sharptooth behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
RunonhealthNo
IsbossYes

Attack cycle and combat pressure

Sharptooth has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Sharptooth configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1000Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Sharptooth defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Energy-5%Vulnerability
Earth80%Resistance
IceImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Sharptooth contains 1 flattened loot entry. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Sharptooth loot
ItemItem IDBase chanceMaximum count
fishboneScript-defined50.00%1

Hunting plan and server verification

A safe hunting recommendation for Sharptooth must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SharptoothTFS 1.6 monstersblood