Bestiary & Monsterssource backed8 minute read

Solid Frozen Horror

Solid Frozen Horror is a TFS 1.6 creature profile with 70,000 health, 0 experience, 5 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
70,000
Experience
0
Speed
240
Race
undead
Attacks
5
Loot entries
0
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Solid Frozen Horror encounter

On paper, Solid Frozen Horror is 70,000 health and 0 experience. In a corridor, those numbers gain teeth through 5 configured attack entries and a largest raw XML bound of 677, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Solid Frozen Horror's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

Solid Frozen Horror offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Solid Frozen Horror statistics and identity

Solid Frozen Horror is defined with 70,000 maximum health, 0 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Solid Frozen Horror core statistics
StatisticValueInterpretation
Maximum health70,000Configured health pool
Base experience0Award before external multipliers
Speed240Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound677Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Solid Frozen Horror is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Solid Frozen Horror behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Solid Frozen Horror has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Solid Frozen Horror configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-677Adjacent or script-definedNo extra XML effect attribute
Hirintror Freeze15% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Ice15% per 2 seconds75-1507Shoot Effect: ice; Area Effect: yellowspark
Speed11% per 1 seconds0-08Area Effect: energy
Hirintror Skill Reducer10% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Solid Frozen Horror defensive profile
Defense layerValueMeaning
Armor60Base defense profile
ParalyzeImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
PhysicalImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
HolyImmuneCondition or damage immunity
EnergyImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity

Complete configured loot table

Solid Frozen Horror has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Solid Frozen Horror must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Solid Frozen HorrorTFS 1.6 monstersundead