Bestiary & Monsterssource backed8 minute read

Spit Nettle

Spit Nettle is a TFS 1.6 creature profile with 150 health, 20 experience, 2 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
150
Experience
20
Speed
Not defined
Race
venom
Attacks
2
Loot entries
7
Bestiary class
Plant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Spit Nettle encounter

On paper, Spit Nettle is 150 health and 20 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 100, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Spit Nettle's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Ice carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

shadow herb has the strongest configured loot roll on Spit Nettle's TFS table at 10.95%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Spit Nettle statistics and identity

Spit Nettle is defined with 150 maximum health, 20 base experience, and speed not explicitly set in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 150 hitpoints and 20, so differences remain visible instead of being silently merged.

Spit Nettle core statistics
StatisticValueInterpretation
Maximum health150Configured health pool
Base experience20Award before external multipliers
SpeedNot definedEngine movement-speed input
RacevenomCorpse and effect classification
Race ID221Bestiary or protocol reference when present
Maximum configured attack bound100Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints150Current official profile
Official-library experience20Current official profile

Behavior, targeting, and movement

Spit Nettle is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Spit Nettle behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Spit Nettle has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Spit Nettle configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
Earth20% per 1 seconds15-407Shoot Effect: poison
Poisoncondition15% per 2 seconds40-1007Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Spit Nettle defensive profile
Defense layerValueMeaning
Armor12Base defense profile
Ice20%Resistance
Fire-10%Vulnerability
EnergyImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
IceStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category
EnergyImmuneCurrent official library category

Complete configured loot table

Spit Nettle contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Spit Nettle loot
ItemItem IDBase chanceMaximum count
shadow herb280410.95%1
gold coin214810.70%5
nettle spit124329.84%1
sling herb28025.56%2
grave flower27470.989%1
nettle blossom112310.910%1
seeds77320.361%1
Spit Nettle current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
nettle spitNamed lootNo exact chance published
shadow herbsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Spit Nettle must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Spit NettlePlantvenom