Bestiary & Monsterssource backed8 minute read

Swarmer Hatchling

Swarmer Hatchling is a TFS 1.6 creature profile with 5 health, 0 experience, 2 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
5
Experience
0
Speed
190
Race
venom
Attacks
2
Loot entries
0
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Swarmer Hatchling encounter

Swarmer Hatchling tells its story in pressure and reward: 5 health to overcome, 0 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 10 to read before the first pull.

Swarmer Hatchling's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

Swarmer Hatchling offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Swarmer Hatchling statistics and identity

Swarmer Hatchling is defined with 5 maximum health, 0 base experience, and speed 190 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Swarmer Hatchling core statistics
StatisticValueInterpretation
Maximum health5Configured health pool
Base experience0Award before external multipliers
Speed190Engine movement-speed input
RacevenomCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound10Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Swarmer Hatchling is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Swarmer Hatchling behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
TargetdistanceYes
RunonhealthNo
CanwalkonfireNo

Attack cycle and combat pressure

Swarmer Hatchling has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Swarmer Hatchling configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-5Adjacent or script-definedNo extra XML effect attribute
Drown11% per 1 seconds5-105Shoot Effect: spear; Area Effect: bluebubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Swarmer Hatchling defensive profile
Defense layerValueMeaning
Armor5Base defense profile

Complete configured loot table

Swarmer Hatchling has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Swarmer Hatchling must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Swarmer HatchlingTFS 1.6 monstersvenom