Bestiary & Monsterssource backed9 minute read

The Souldespoiler

The Souldespoiler is a TFS 1.6 creature profile with 290,000 health, 50,000 experience, 4 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
290,000
Experience
50,000
Speed
250
Race
blood
Attacks
4
Loot entries
14
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Souldespoiler encounter

The Souldespoiler tells its story in pressure and reward: 290,000 health to overcome, 50,000 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 783 to read before the first pull.

The Souldespoiler's clearest weakness lead is Energy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

curious matter has the strongest configured loot roll on The Souldespoiler's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Souldespoiler statistics and identity

The Souldespoiler is defined with 290,000 maximum health, 50,000 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Souldespoiler core statistics
StatisticValueInterpretation
Maximum health290,000Configured health pool
Base experience50,000Award before external multipliers
Speed250Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound783Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Souldespoiler behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

The Souldespoiler has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Souldespoiler configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-783Adjacent or script-definedNo extra XML effect attribute
Death60% per 2 seconds30-1817Shoot Effect: suddendeath; Area Effect: smallclouds
Energy50% per 2 seconds210-5387Area Effect: purpleenergy
Drown30% per 3 seconds125-6409Area Effect: bluebubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Souldespoiler defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy-8%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

The Souldespoiler contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Souldespoiler loot
ItemItem IDBase chanceMaximum count
curious matter26167100.00%1
dreaded cleaver7419100.00%1
energy bar26191100.00%6
gold coin2148100.00%223
green gem2155100.00%1
mysterious remains26165100.00%1
odd organ26166100.00%1
plasma pearls26162100.00%1
platinum coin2152100.00%37
prismatic quartz27618100.00%3
small amethyst2150100.00%10
spark sphere26174100.00%7
ultimate health potion8473100.00%7
underworld rod8910100.00%1

Hunting plan and server verification

A safe hunting recommendation for The Souldespoiler must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The SouldespoilerTFS 1.6 monstersblood