Bestiary & Monsterssource backed9 minute read

Undead Jester

Undead Jester is a TFS 1.6 creature profile with 355 health, 5 experience, 2 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
355
Experience
5
Speed
224
Race
blood
Attacks
2
Loot entries
17
Bestiary class
Undead
Reference profile
TFS 1.6

Reading the Undead Jester encounter

Before a player meets Undead Jester on the map, the source profile already sketches the encounter: 355 health, 5 experience, 2 configured attack entries and a largest raw XML bound of 3, and a preferred target distance of 4.

Undead Jester's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Energy, Earth, Fire, Lifedrain, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

fish has the strongest configured loot roll on Undead Jester's TFS table at 59.31%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Undead Jester statistics and identity

Undead Jester is defined with 355 maximum health, 5 base experience, and speed 224 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Undead Jester core statistics
StatisticValueInterpretation
Maximum health355Configured health pool
Base experience5Award before external multipliers
Speed224Engine movement-speed input
RacebloodCorpse and effect classification
Race ID388Bestiary or protocol reference when present
Maximum configured attack bound3Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Energy, Earth, Fire, Lifedrain, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Undead Jester behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
Targetdistance4
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
Undead Jester summon rules
SummonChanceIntervalLimit
cave rat10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Undead Jester has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Undead Jester configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-3Adjacent or script-definedNo extra XML effect attribute
Drunk20% per 1 seconds0-07Shoot Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Undead Jester defensive profile
Defense layerValueMeaning
Armor3Base defense profile
Energy10%Resistance
Earth100%Resistance
Fire20%Resistance
Lifedrain100%Resistance
Ice30%Resistance
Holy-20%Vulnerability
Death100%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Undead Jester contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Undead Jester loot
ItemItem IDBase chanceMaximum count
fish266759.31%1
suspicious surprise bag910840.15%1
part of a jester doll96963.81%1
part of a jester doll96973.81%1
part of a jester doll96983.81%1
part of a jester doll96993.81%1
white piece of cloth59091.32%1
brown piece of cloth59131.13%1
green piece of cloth59101.03%1
rainbow trout71581.03%1
the torso of a jester doll96950.978%1
green perch71590.880%1
blue piece of cloth59120.831%1
yellow piece of cloth59140.782%1
red piece of cloth59110.440%1
the head of a jester doll96940.342%1
marlin79630.196%1

Hunting plan and server verification

A safe hunting recommendation for Undead Jester must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Undead JesterUndeadblood