Bestiary & Monsterssource backed8 minute read

White Shade

White Shade is a TFS 1.6 creature profile with 260 health, 120 experience, 3 configured attacks, and 1 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
260
Experience
120
Speed
190
Race
undead
Attacks
3
Loot entries
1
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the White Shade encounter

Before a player meets White Shade on the map, the source profile already sketches the encounter: 260 health, 120 experience, 3 configured attack entries and a largest raw XML bound of 8, and a preferred target distance of 4.

White Shade's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

white piece of cloth has the strongest configured loot roll on White Shade's TFS table at 3.37%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

White Shade statistics and identity

White Shade is defined with 260 maximum health, 120 base experience, and speed 190 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 260 hitpoints and 120, so differences remain visible instead of being silently merged.

White Shade core statistics
StatisticValueInterpretation
Maximum health260Configured health pool
Base experience120Award before external multipliers
Speed190Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID962Bestiary or protocol reference when present
Maximum configured attack bound8Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints260Current official profile
Official-library experience120Current official profile

Behavior, targeting, and movement

White Shade is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 30 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

White Shade behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
Runonhealth30

Attack cycle and combat pressure

White Shade has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

White Shade configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-8Adjacent or script-definedNo extra XML effect attribute
Lifedrain20% per 2 seconds4-67Shoot Effect: suddendeath; Area Effect: yalaharighost
Speed5% per 2 seconds0-04Area Effect: blackspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

White Shade defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Holy-10%Vulnerability
Physical90%Resistance
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
PhysicalStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

White Shade contains 1 flattened loot entry. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

White Shade loot
ItemItem IDBase chanceMaximum count
white piece of clothScript-defined3.37%1

Hunting plan and server verification

A safe hunting recommendation for White Shade must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

White ShadeUndeadundead