Bestiary & Monsterssource backed8 minute read

Wisp

Wisp is a TFS 1.6 creature profile with 115 health, 0 experience, 2 configured attacks, and 1 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
115
Experience
0
Speed
162
Race
undead
Attacks
2
Loot entries
1
Bestiary class
Fey
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Wisp encounter

Before a player meets Wisp on the map, the source profile already sketches the encounter: 115 health, 0 experience, 2 configured attack entries and a largest raw XML bound of 7, and a flee threshold of 115 health.

Wisp's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Energy, Earth, and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

moon backpack has the strongest configured loot roll on Wisp's TFS table at 0.140%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Wisp statistics and identity

Wisp is defined with 115 maximum health, 0 base experience, and speed 162 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 115 hitpoints and 0, so differences remain visible instead of being silently merged.

Wisp core statistics
StatisticValueInterpretation
Maximum health115Configured health pool
Base experience0Award before external multipliers
Speed162Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID462Bestiary or protocol reference when present
Maximum configured attack bound7Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints115Current official profile
Official-library experience0Current official profile

Behavior, targeting, and movement

Wisp is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 115 health, which can lengthen the final portion of a kill if paths remain open. Positive element modifiers reduce incoming Energy, Earth, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Wisp behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack15
TargetdistanceYes
Runonhealth115
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Wisp has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Wisp configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1Adjacent or script-definedNo extra XML effect attribute
Lifedrain15% per 2 seconds3-71Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Wisp defensive profile
Defense layerValueMeaning
Armor7Base defense profile
Energy40%Resistance
Earth90%Resistance
Physical60%Resistance
DeathImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
DeathImmuneCurrent official library category

Complete configured loot table

Wisp contains 1 flattened loot entry. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Wisp loot
ItemItem IDBase chanceMaximum count
moon backpackScript-defined0.140%1

Hunting plan and server verification

A safe hunting recommendation for Wisp must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

WispFeyundead