Bestiary & Monsterssource backed9 minute read

Young Goanna

Young Goanna is a TFS 1.6 creature profile with 6,200 health, 6,100 experience, 2 configured attacks, and 28 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
6,200
Experience
6,100
Speed
380
Race
blood
Attacks
2
Loot entries
28
Bestiary class
Reptile
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Young Goanna encounter

Before a player meets Young Goanna on the map, the source profile already sketches the encounter: 6,200 health, 6,100 experience, 2 configured attack entries and a largest raw XML bound of 490, and no single movement flag that tells the whole encounter story.

Young Goanna's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Young Goanna's TFS table at 100.00%, with up to 3 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Young Goanna statistics and identity

Young Goanna is defined with 6,200 maximum health, 6,100 base experience, and speed 380 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 6,950 hitpoints and 5,250, so differences remain visible instead of being silently merged.

Young Goanna core statistics
StatisticValueInterpretation
Maximum health6,200Configured health pool
Base experience6,100Award before external multipliers
Speed380Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1817Bestiary or protocol reference when present
Maximum configured attack bound490Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints6,950Current official profile
Official-library experience5,250Current official profile

Behavior, targeting, and movement

Young Goanna is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Young Goanna behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Young Goanna has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Young Goanna configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-230Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds300-4903Shoot Effect: earth; Area Effect: explosion

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Young Goanna defensive profile
Defense layerValueMeaning
Armor78Base defense profile
Energy-20%Vulnerability
Earth80%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published

Complete configured loot table

Young Goanna contains 28 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Young Goanna loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%3
envenomed arrow1843768.26%35
goanna meat3421610.30%1
snakebite rod21829.51%1
terra rod21819.45%1
blue crystal shard184139.00%1
blue goanna scale342158.03%1
leaf star283914.44%3
goanna claw342174.02%1
onyx chip248493.87%1
serpent sword24093.87%1
small enchanted emerald77613.77%1
yellow gem21543.11%1
green crystal shard184153.08%1
springsprout rod89122.96%1
rainbow quartz283932.66%3
violet gem21532.54%1
scared frog341442.17%1
silver amulet21701.78%1
blue gem21581.12%1
lizard heart339961.09%1
small tortoise341010.997%1
terra amulet78870.936%1
blue crystal splinter184180.725%1
sacred tree amulet102190.725%1
terra hood79030.513%1
wooden spellbook283550.393%1
fur armor247410.121%1
Young Goanna current official named loot
ItemOfficial evidenceProbability
envenomed arrowsNamed lootNo exact chance published
goanna meatsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
snakebite rodsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Young Goanna must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Young GoannaReptileblood