At a glance
Quick facts
- Maximum
- 42 hours / 2,520 minutes
- Bonus band
- Above 39 hours, premium characters receive 150% monster experience in the reference profile
- Low band
- At or below 14 hours, monster experience is reduced to 50%
- Regeneration delay
- Begins after 10 minutes offline in the reference script
Stamina bands
| Stamina remaining | Monster experience | Additional behavior |
|---|---|---|
| 39:00 to 42:00 | 150% for premium characters; otherwise ordinary rate | Often called bonus or happy hours |
| 14:01 to 39:00 | 100% | Ordinary stamina band |
| 00:01 to 14:00 | 50% | Official rules also restrict monster loot when the top-damage character is in this band |
| 00:00 | No monster experience in the TFS reference path | Server scripts may add further restrictions |
The stock TFS gain-experience event reads stamina after consumption for the current gain and applies the multiplier. Exact boundary behavior should be tested on the deployed fork, particularly at 39:00 and 14:00, because scripts can consume and evaluate in a different order.
Consumption follows rewarded monster activity
In the reference event, stamina is consumed when experience is gained from a non-player source. The script tracks time between eligible gains and subtracts one or two minutes depending on elapsed time, preventing every individual monster from consuming a full minute. Player-sourced experience does not enter this event branch.
Offline regeneration
The TFS 1.6 login script subtracts a 10-minute waiting period from offline time. After that delay, ordinary stamina up to 39 hours regenerates at one stamina minute per three offline minutes. The final three bonus hours regenerate at one stamina minute per six offline minutes. The script caps stamina at 42 hours and caps a single offline interval considered for recovery at 21 days.
Recovered ordinary minutes = floor(max(0, OfflineSeconds - 600) / 180)- Recovery stops at 2,340 stamina minutes before the bonus-band rule applies.
- Configured timeToRegenMinuteStamina can replace 180 seconds.
Recovered bonus minutes = floor(RemainingEligibleOfflineSeconds / 360)- The final cap is 2,520 stamina minutes.
- Configured timeToRegenMinutePremiumStamina can replace 360 seconds.
| Starting stamina | Offline duration | Reference recovery |
|---|---|---|
| 20:00 | 70 minutes | 20 ordinary minutes, reaching 20:20 |
| 38:50 | 70 minutes | 10 ordinary minutes to 39:00, then about 5 bonus minutes |
| 41:50 | 70 minutes | 10 bonus minutes, reaching the 42:00 cap |
Plan sessions around goals, not only bonus hours
- Use bonus stamina on the highest-value experience session if level progression is the goal.
- Ordinary stamina can be better for access quests, bestiary completion, gathering, trading, or low-risk exploration.
- Avoid entering the low band before a loot-dependent hunt unless the server explicitly overrides the official loot restriction.
- Account for the slower six-to-one recovery of the final three hours when planning daily sessions.
- On seasonal servers, compare stamina policy with paid boosts and multi-character play because those systems change competitive pressure.
Server stamina disclosure checklist
- Is the stamina system enabled?
- What are the maximum, bonus threshold, low threshold, and exact multipliers?
- Does low stamina remove loot, experience, both, or neither?
- Which experience sources consume stamina and which receive the multiplier?
- What offline delay and recovery ratios apply?
- Can resting zones, beds, daily rewards, store items, or premium status regenerate stamina online?
Apply the guide
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