Spells & Combatsource backed9 minute read

Elemental Synthesis

Elemental Synthesis is a current official Tibia support spells entry with published words, level, mana, cooldown, vocation access, premium status, and magic type. Unpublished Open Tibia implementation formulas are not invented.

Reference profileCurrent official Tibia spell-library reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Spell class
Support spells
Words
utito dru
Minimum level
20
Mana values
400
Vocations
Druid
Combat types
Utility or script-defined
Reference profile
Current official library
Official profile observed
2026-08-02

The rhythm of Elemental Synthesis

A spell is heard before it is understood. For Elemental Synthesis, the public face is "utito dru"; behind it sit level 20, 400 mana, 10 seconds, and access for Druid.

Elemental Synthesis earns its place by changing the shape of a problem rather than merely adding damage. Duration, condition immunity, positioning, group cooldowns, and party coordination determine whether that utility becomes memorable.

Elemental Synthesis's official profile identifies utility or script-defined magic, but it does not publish executable formulas, area constants, target flags, or callback code. The omission is a boundary, not an invitation to fill the gap with a remembered value from another server.

Elemental Synthesis requirements and spell words

Elemental Synthesis is represented by the current official spell-library profile. The table records the published words, type, level, magic-level requirement when available, mana, soul cost, cooldown, and vocation access. Exact Open Tibia script bindings and formulas are intentionally left unclaimed when no TFS implementation maps to this spell.

Elemental Synthesis casting requirements
Registry typeWords or activationLevelMagic levelManaSoulCooldownVocations
Instantutito dru20Not defined400010 secondsDruid

Targeting, aggression, and execution

The current official profile identifies Elemental Synthesis as support spells with instant activation type and no published damage type. It does not expose target flags, wall blocking, area constants, script callbacks, or protection-zone checks. Those implementation details require the target server's spell registry and scripts.

Elemental Synthesis behavior registry
VariantGroupRangeTargetingAggressiveChargesScript
InstantsupportScript-definedScript-definedYes or group defaultNot applicableNo script binding

Damage, area, conditions, and formulas

The official library does not publish executable Lua, an engine formula, area constants, callback code, or raw scaling coefficients for Elemental Synthesis. The table therefore records the published magic type and marks script-only fields as unavailable. This avoids presenting a community estimate or a different server's implementation as current official math.

Elemental Synthesis source-level implementation signals
ScriptCombat typeAreaConditionsFormula declaration
InstantNo direct combat type tokenTarget or script-definedNo condition token detectedNo setFormula call detected

Resource cost and cooldown economy

Evaluate Elemental Synthesis by both immediate cost and opportunity cost. Mana and soul are paid when the relevant variant succeeds under the active rules, while the individual cooldown and group cooldown determine what can be cast next. Rune charges move part of that cost into preparation and inventory capacity. Premium, learned-spell, weapon, vocation, level, magic-level, target, range, and protection-zone checks can reject a cast before the effect executes.

  • Compare individual cooldown with the shared spell-group cooldown.
  • Separate rune-conjuring cost from rune-use requirements and remaining charges.
  • Verify whether failed casts consume resources or establish cooldowns on the deployed engine.
  • Test PvP reduction, protection-zone restrictions, wall blocking, and target legality independently.

Vocation access and tactical use

Elemental Synthesis is registered for Druid in this profile. That list describes permission, not tactical value by itself. Damage and healing outcomes depend on the implementation formula, level, magic level, skills, target resistance, equipment modifiers, critical systems, server multipliers, and encounter geometry. A rotation guide should test those values on the exact server rather than importing official-world assumptions.

Verification checklist

  1. 01

    Confirm the registry

    Compare the official words, group, type, level, mana, soul, cooldown, vocation, and premium facts with the current official library.

  2. 02

    Read every bound script

    For an Open Tibia implementation, locate the deployed registry and script before claiming area, formula, condition, or target behavior.

  3. 03

    Test boundary conditions

    Check minimum level, magic level, mana, soul, vocation, premium, range, walls, target legality, protection zones, cooldown groups, and charges.

  4. 04

    Record observable output

    Measure results over controlled level, skill, equipment, resistance, and PvP cases before publishing calculated ranges.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Elemental SynthesisDruidSupport spells