Spells & Combatsource backed9 minute read

Invite Subowners

Invite Subowners is documented as house commands in TFS 1.6 with 1 registry entry, casting requirements, cooldowns, vocation access, and source-level behavior signals.

Reference profileTFS 1.6 player-spell reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Spell class
House commands
Words
aleta som
Minimum level
Not defined
Mana values
Not defined
Vocations
No registry restriction
Combat types
Utility or script-defined
Reference profile
TFS 1.6

The rhythm of Invite Subowners

Every cast tells two stories: the effect that flashes on screen and the decision that follows. Invite Subowners asks for a cost not defined in this profile from no explicit vocation list, begins at no published minimum level, and leaves no published individual cooldown before the same action is ready again.

Invite Subowners belongs to the language of ownership rather than combat. Access rights, house state, command parsing, and the deployed server's housing rules give the words their authority.

Invite Subowners's bound source exposes 0 direct implementation signals across combat types, areas, conditions, and formula declarations. That is enough to trace the intended machinery, but callbacks and shared helpers can still hold decisive math outside the immediate script.

Invite Subowners requirements and spell words

Invite Subowners is represented by 1 player-facing TFS registry entry. Instant entries define spoken words and casting requirements; rune entries define use requirements, rune item ID, charges, target rules, and their own execution script. A conjuring entry and the resulting rune-use entry are separate mechanical actions even when they share the same public name.

Invite Subowners casting requirements
Registry typeWords or activationLevelMagic levelManaSoulCooldownVocations
Instantaleta somNot definedNot definedNot defined0Not definedNo vocation restriction in registry entry

Targeting, aggression, and execution

Registry flags determine whether Invite Subowners needs a target, uses the caster, follows direction, can cross distance, blocks on walls or solid objects, consumes charges, and counts as aggressive. The spell group also controls shared cooldown behavior. The execution script can add area geometry, combat types, conditions, callbacks, item creation, summons, or other effects that do not appear in the one-line registry entry.

Invite Subowners behavior registry
VariantGroupRangeTargetingAggressiveChargesScript
InstantNot definedScript-definedScript-definedNoNot applicablehouse/invite_subowners.lua

Damage, area, conditions, and formulas

The implementation signals below are extracted from pinned Lua scripts without guessing missing values. Combat tokens identify declared damage families, area constants identify reusable shapes, condition tokens identify status effects, and setFormula arguments expose formula declarations when the script uses the standard combat API. A callback can still calculate values elsewhere, so an empty formula cell means no direct declaration was detected rather than zero effect.

Invite Subowners source-level implementation signals
ScriptCombat typeAreaConditionsFormula declaration
house/invite_subowners.luaNo direct combat type tokenTarget or script-definedNo condition token detectedNo setFormula call detected

Resource cost and cooldown economy

Evaluate Invite Subowners by both immediate cost and opportunity cost. Mana and soul are paid when the relevant variant succeeds under the active rules, while the individual cooldown and group cooldown determine what can be cast next. Rune charges move part of that cost into preparation and inventory capacity. Premium, learned-spell, weapon, vocation, level, magic-level, target, range, and protection-zone checks can reject a cast before the effect executes.

  • Compare individual cooldown with the shared spell-group cooldown.
  • Separate rune-conjuring cost from rune-use requirements and remaining charges.
  • Verify whether failed casts consume resources or establish cooldowns on the deployed engine.
  • Test PvP reduction, protection-zone restrictions, wall blocking, and target legality independently.

Vocation access and tactical use

Invite Subowners has no vocation child in its registry entry. This can indicate a house command, general utility action, rune-use definition, or another spell whose permission is controlled outside the vocation list. Verify account state, access, premium requirements, and script checks before describing it as universally available.

Verification checklist

  1. 01

    Confirm the registry

    Compare name, words, IDs, requirements, cooldowns, groups, target flags, and script binding with the deployed spells.xml.

  2. 02

    Read every bound script

    Trace combat objects, areas, formulas, callbacks, conditions, created items, and helper modules used by each variant.

  3. 03

    Test boundary conditions

    Check minimum level, magic level, mana, soul, vocation, premium, range, walls, target legality, protection zones, cooldown groups, and charges.

  4. 04

    Record observable output

    Measure results over controlled level, skill, equipment, resistance, and PvP cases before publishing calculated ranges.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Invite SubownersTFS 1.6 spellsHouse commands