UnderWar 2.0

From OpenTibiaServers Wiki, the source-aware Open Tibia server directory

UnderWar Open Tibia server, identified by its official site as UnderWar 2.0, is a Brazil-associated project positioned around Old Tibia, PvP, war, and RPG play. Its source trail combines the operator site and Wiki with archive and directory records for go.underwar.org:7171.

This reference keeps each kind of evidence in its lane. The official project pages document the server’s identity and stamina-based quest loop; OT Archive preserves technical and historical metadata; public lists offer time-sensitive rate and player signals. Where those records disagree, the difference is shown instead of converted into an unsupported “current” fact.

Overview & identity

UnderWar presents itself in Portuguese as “the best of Old Tibia,” with a direct emphasis on war, PvP, and a “real RPG” experience. That positioning places the project closer to a classic-conflict server identity than to a generic custom-content label, although the official landing page does not publish a complete live ruleset, vocation guide, or rate table.

The project also has a connected knowledge surface: UnderWar Wiki’s stamina guide identifies its copyright holder as UnderWar ATS and links back to the operator domain. This makes the Wiki the best available source for its documented progression concepts, while the official site remains the authority for account, client, and current-service details.

Profile standard

“Old Tibia,” war, and RPG describe UnderWar’s published identity. They do not independently verify a current reset cycle, client download, population, exact rates, anti-bot policy, or PvP penalties. Those changing fields require an active operator source.

Reference facts

The table distinguishes stable archive identifiers from fields that should be verified immediately before play. It is designed to make the UnderWar server record useful without disguising a historical listing as a live audit.

FieldRecorded valueEvidence and context
Project nameUnderWar 2.0The operator site identifies the project by this name in its page metadata.
Recorded login hostgo.underwar.org:7171The same endpoint appears in the OT Archive record and the TibiaOTList record. Confirm it on an operator-controlled page before connecting.
Region signalBrazilBrazil is shown by the archive and public directory records; the official marketing is also in Portuguese.
Client familyTibia 8.6 / 8.60Structured technical metadata in OT Archive and TibiaOTList identify this version family.
PvP classificationPVPA broad directory and archive classification, not a complete ruleset.
Archive owner fieldTGCA value shown in OT Archive Server Info. It is not a current support-contact verification.
Archive engineUnderWar~W.G 0.5.0The engine label and version shown in the OT Archive technical record.
Archive map dimensions35,307 × 42,844Map-size metadata in OT Archive; it does not supply a current route or town guide.

Stamina, quests & completion

UnderWar’s most specific documented gameplay loop is its stamina system. The UnderWar Wiki says experience and loot quantities are reduced every two hours, creating an incentive to balance ordinary grinding with quests, challenges, events, and other server content. It also says quest completion awards bonus experience.

Rather than presenting this as a complete guide, the record below preserves what the Wiki actually names. It does not infer quest locations, eligibility, reward stacking, cooldowns, vocation balance, or a complete content checklist where the source does not supply them.

SystemDocumented behaviorVerification note
Stamina cadenceExperience and loot quantities are reduced every two hours.Documented by the UnderWar Wiki as a unique stamina mechanic; the source does not publish the exact reduction formula.
Quest completionCompleting quests grants bonus experience.The Wiki describes a bonus after each quest completion, but does not give a complete quest list or per-quest reward table.
GrinderA label for players who do not use UnderWar quest, challenge, or experience/loot boosts.A documented player-path label, not a formal class or vocation.
ExploradorUp to 50% of quests and content; the source describes a permanent 50% experience honor.Requirements and the exact scope of qualifying content should be checked against the active Wiki.
Conquistador100% of quests and content; the source also describes a permanent 50% experience honor.The source’s stated reward wording is preserved here; it does not explain how it interacts with the Explorador reward.
How the completion path reads

The Wiki contrasts a “Grinder” route with completion-focused titles. Explorer is described for up to 50% of quests/content and Conqueror for 100%; both descriptions mention a permanent 50% experience honor. Confirm the current in-game implementation before planning a character around that wording.

Rates, activity & record differences

Searches for UnderWar rates lead to incompatible answers. This is not a minor rounding issue: four public records use different experience values, and one third-party page conflicts with its own historical promotional description. The safe answer is that the current configuration must come from UnderWar’s active operator channels.

Source signalRates / profileActivity or host signalHow to read it
OpenTibiaServers directory snapshot15× EXP · PVP · 8.647 / 2,000 players, 98.94% uptime, rank #97A profile-attached snapshot, useful for historical listing context rather than live status.
OT Archive structured record30× EXP · PVP · 8.60Host: go.underwar.org:7171Archive metadata; the record displays an updated label of 03/05/26, 07:50 PM UTC, reproduced without assuming its date format.
TibiaOTList structured table1× EXP · 20× skill · 6× magic · 1× loot · 1× spawn5 / 3,000 observed by the public listingA dynamic third-party listing capture. Its player count and rate table can change independently of the operator.
TibiaOTList promotional description100× EXP · 30× skill · 10× magic · 4× lootText references an update dated 08/02/2021Conflicts with the same page’s structured rate table and belongs to a historical promotional description, not a current rate claim.

For the same reason, historic players-online numbers should not be used to promise current activity. The archive’s 677-player “new record” is undated; public directory counts are point-in-time readings; and the local directory snapshot is a captured profile signal rather than a live-monitor guarantee.

PvP, wars & historical features

UnderWar is consistently labeled PVP, and both its official positioning and preserved promotional material foreground war play. This establishes the server’s intended conflict-oriented identity, but it does not answer the practical questions that decide a character’s risk: skull mechanics, unjustified kills, death loss, banishment, level protection, guild-war rules, multi-client policy, automation, or transfers.

The following features appear in a historical promotional description attached to a public listing. They are useful for understanding the project’s past public pitch, but none should be treated as a currently operating system unless a recent operator source confirms it.

Historical feature groupPreserved claim
War & guild activityWarPrivate, Guild Tournament, GuildPoints, guild formation, and wars are named in archived promotional text.
Combat & map languageThe description mentions 7.6 damage, strong spells, knights with UH, and improved/remastered global-map spawns.
ActivitiesThe historical description advertises 100+ automatic raids, 100+ quests, various events, in-game support, and a tutor group.
Client & scale claimsAn UnderWar client, 40,000+ spawns, 24-hour availability, and “no corruption” are listed as promotional claims.
Before choosing a PvP world

Read the current operator rules for frag limits, skulls, death penalties, level protection, guild warfare, account sharing, macros, botting, multi-clienting, trading, donations, and enforcement. A PVP label communicates the broad mode—not its complete legal or combat framework.

History & archive record

UnderWar has a long public footprint, but its chronology is fragmentary. An early community introduction establishes a 2014-era OldWar/UnderWar identity, while the archive captures later technical details and promotional season language. Its claimed longevity should remain attributed until supported by a dated operator timeline.

WhenRecordWhat it establishes
22 Dec 2014Early community introductionAn imported community-archive owner excerpt attributes an introduction of a “brasilian ots named underwar oldwar” to Myssi Maron and mentions PvP from level 8. This is a dated historical account, not current rules.
Archive recordUnderWar profile preservedOT Archive records the host, 8.60 client family, PVP classification, 30× experience, engine label, map dimensions, and a Brazil flag.
Undated promotional recordNew season and reset languageThe archive description says a new season had started, the world had been recently reset, and more changes were planned. No event date is attached to those claims.
Undated promotional record677-player record claimThe archive description says “New record: 677 players are logged in” at 20:20. It does not provide a calendar date.
Undated promotional record18 years online claimThe same description claims “UnderWar 18 anos online.” It is preserved as a server-supplied longevity claim, not an independently audited continuity record.

The archive record is listed as added 07/12/22, 09:09 PM and updated 03/05/26, 07:50 PM UTC. The source’s displayed numeric date format is not explained, so those labels are reproduced exactly rather than silently translated into a calendar chronology.

Client & connection safety

A reliable UnderWar download path has to come from the current operator. The official site confirms the project identity, while public records provide a historical host and an 8.6 / 8.60 client-family signal. Neither source, by itself, validates a specific launcher file or an account URL today.

  1. Begin at underwar.org and make sure account creation and downloads stay on an operator-controlled domain.
  2. Cross-check the active host, port, client version, launcher release notes, and any published checksum or signature against the official channel.
  3. Use the active rules and support surface to confirm PvP penalties, multi-clienting, automation, recovery, store, and payment policies before investing time or money.
  4. Avoid third-party client mirrors; do not disable operating-system or antivirus protections to force a launcher to run. Ask the operator for a documented, signed, or hashed release instead.
  5. Check live world status with more than one current source immediately before joining, because a directory row is a discovery aid—not a permanent service guarantee.

Finding a comparable server

UnderWar’s archival profile is most useful for players seeking an 8.60-era PvP identity with a war and Old Tibia emphasis. Compare rules, active rates, client trust, activity, and season plans directly rather than assuming that shared version or PvP labels mean equal gameplay.

Sources & verification

This page prioritizes official materials for current systems and uses public archives for historical facts. Directory sources are cited for discovery and comparison only. The sources below are intentionally separated so a player can see what each one can—and cannot—verify.

Evidence standard

Use an operator-controlled page, dated announcement, signed client release, or clearly attributed in-game proof for a current claim. Archived promotion, historic screenshots, community accounts, and public lists remain valuable context, but they should never be silently upgraded into verified live rules.

Frequently asked questions

What is UnderWar?

UnderWar 2.0 is a Brazil-associated Open Tibia project positioned by its official site around Old Tibia, PvP, war, and RPG play. Archive and directory records associate it with go.underwar.org:7171 and the Tibia 8.6 / 8.60 family.

What UnderWar rates should players expect?

The available records conflict: the local directory snapshot lists 15× experience, OT Archive lists 30× experience, and TibiaOTList’s structured table lists 1× experience, 20× skill, 6× magic, 1× loot, and 1× spawn. A separate historical promotional description lists yet another rate set. Confirm all active rates with the operator before starting.

Does UnderWar have quests and a stamina system?

The UnderWar Wiki documents a stamina system that reduces experience and loot quantities every two hours, bonus experience for quest completion, and Explorer and Conqueror completion titles. The published pages do not provide a complete current quest or reward catalogue.

Is UnderWar online right now?

This profile preserves source observations, not a permanent live-status guarantee. Check the official website and a current directory reading immediately before joining; player counts, capacity, hosts, and rates change over time.

What should I verify before downloading an UnderWar client?

Start with underwar.org, then verify the active host and port, account path, supported client version, checksum or signed release, current rules, support channel, and anti-bot or multi-client policy. Avoid third-party download mirrors and do not disable security protections to run a client.