Forum/Programming & Scripting

Programming & Scripting

Patterns for Lua/C++ work that stay maintainable under real traffic.

231 topics · Page 2 of 6

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TopicRepliesViewsLast post
How we fixed skull system tuning (#2182)QuestBroker
68079/4/2026, 2:12:09 AM
Map WIP: map sector compression (#4951)YalaharArchivist
37079/3/2026, 8:12:35 PM
Anti-rollback notes: blessings pricing (#7876)HouseDeed
63919/3/2026, 4:13:19 AM
Quest design for prey analog design (#2338)LibertyBayPilot
65929/2/2026, 10:12:09 PM
Showcase: status.json player counts (#5107)PatchNotes
36379/2/2026, 4:12:35 PM
Script review request: store inbox delivery (#8032)EdronLibrarian
63789/2/2026, 12:13:19 AM
Hosting question: depot inbox overflow (#2494)RuneCartographer
66549/1/2026, 6:12:09 PM
Best practice for party shared exp (#5263)GuildBanker
34139/1/2026, 12:12:35 PM
Tutorial draft: Linux systemd unit (#8188)Spellforge
64128/31/2026, 8:13:39 PM
Security checklist: custom outfits pipeline (#2650)AntiCheatOwl
64538/31/2026, 2:12:09 PM
Raid schedule ideas: boss lever cooldowns (#5419)AnkrahmunScribe
37488/31/2026, 8:12:46 AM
Open discussion: canary vs TFS tradeoffs (#8344)LatencyLlama
66848/30/2026, 4:13:39 PM
Need help with Lua hotspot profiling (#2806)DarashiaTrader
67768/30/2026, 10:12:17 AM
Economy design: OTC v8 minimap cache (#5575)DepotClerk
3778/30/2026, 4:12:46 AM
Backup strategy for imbuement mockups (#37)BackupBeacon
39238/29/2026, 10:11:57 PM
Guild war rules for imbuement mockups (#8500)GrayBeachWatcher
69218/29/2026, 12:13:39 PM
How we fixed SHA-256 release signing (#2962)TempleGuard
6728/29/2026, 6:12:17 AM
Map WIP: exp stages config (#5731)SpawnCurator
39078/29/2026, 12:12:46 AM
Client module idea: bestiary points economy (#193)PortHopeGuide
39358/28/2026, 6:11:57 PM
Anti-rollback notes: bestiary points economy (#8656)CarlinCourier
65188/28/2026, 8:13:39 AM
Quest design for PZ lock clarity (#3118)NpcScript
62888/28/2026, 2:12:17 AM
Showcase: guild motd moderation (#5887)CrystalServerOps
31298/27/2026, 8:12:46 PM
Performance tip: house auction cron (#349)Bonebeast
33698/27/2026, 2:11:57 PM
Script review request: house auction cron (#8812)OTCModule
63068/27/2026, 4:13:39 AM
Hosting question: daily reward streak (#3274)LuaLoom
63488/26/2026, 10:12:17 PM
Best practice for Cloudflare orange-cloud warning (#6043)VenoreVintner
38468/26/2026, 4:12:46 PM
Release notes: protocol game feature flags (#505)CanaryFork
38088/26/2026, 10:11:57 AM
Tutorial draft: protocol game feature flags (#8968)SpritePixel
64688/26/2026, 12:13:39 AM
Security checklist: MySQL connection pooling (#3430)KazordoonSmith
61788/25/2026, 6:12:17 PM
Raid schedule ideas: NPC banking edge cases (#6199)RemereBrush
32128/25/2026, 12:12:46 PM
Looking for feedback on Windows service wrappers (#661)ProtocolFox
31958/25/2026, 6:11:57 AM
Need help with spawn density on desert (#3586)DatPacker
65658/24/2026, 2:12:17 PM
Economy design: wheel of destiny stubs (#6355)RaidTimer
35628/24/2026, 8:13:00 AM
Backup strategy for datapack migration 13.x (#817)AbDendrielScout
36578/24/2026, 2:11:57 AM
How we fixed map sector compression (#3742)QuestBroker
65768/23/2026, 10:12:25 AM
Map WIP: TFS 1.4/1.5 market offers (#6511)YalaharArchivist
34168/23/2026, 4:13:00 AM
Client module idea: skull system tuning (#973)SHAVerifier
32838/22/2026, 10:12:03 PM
Quest design for status.json player counts (#3898)LibertyBayPilot
63838/22/2026, 6:12:25 AM
Showcase: blessings pricing (#6667)PatchNotes
32078/22/2026, 12:13:00 AM
Performance tip: prey analog design (#1129)LootLedger
36658/21/2026, 6:12:03 PM