Equipment & Itemssource backed6 minute read

Bloody dwarven beard

Bloody dwarven beard is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
20107
Defined attributes
1
TFS loot sources
1
Official loot mentions
2
Source profile
TFS 1.6

Bloody dwarven beard in the hands of a player

Bloody dwarven beard may occupy a single square in a backpack, but its source identity is wider: item ID 20107, 1 XML definition, and 1 declared attribute family.

Bloody dwarven beard belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Lost Basher is the clearest configured acquisition lead for Bloody dwarven beard in this profile, with a base roll of 1.73% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Bloody dwarven beard identity and identifiers

Bloody dwarven beard appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Bloody dwarven beard source variants
Item ID or rangeArticleVariant attributes
20107aWeight: 0.70 oz (70 source units)

Attributes and mechanical meaning

Bloody dwarven beard is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Bloody dwarven beard normalized attributes
AttributeSource valueCoverage
Weight0.70 oz (70 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Bloody dwarven beard is referenced by 1 configured TFS monster loot entry and 2 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Bloody dwarven beard monster loot references
MonsterBase chanceMaximum countSource units
Lost Basher1.73%11730/100,000
Bloody dwarven beard current official loot mentions
CreatureEvidenceDrop chance
Lost BasherNamed by the official creature libraryNo probability published
Lost ThrowerNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Bloody dwarven beard against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Bloody dwarven beard into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Bloody dwarven beard behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

bloody dwarven beardTFS 1.6General items