Bestiary & Monsterssource backed10 minute read

Lost Basher

Lost Basher is a TFS 1.6 creature profile with 2,600 health, 1,800 experience, 4 configured attacks, and 29 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,600
Experience
1,800
Speed
250
Race
blood
Attacks
4
Loot entries
29
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Lost Basher encounter

Lost Basher tells its story in pressure and reward: 2,600 health to overcome, 1,800 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 351 to read before the first pull.

Lost Basher's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Death, Ice, Energy, and Fire carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Lost Basher's TFS table at 70.00%, with up to 2 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lost Basher statistics and identity

Lost Basher is defined with 2,600 maximum health, 1,800 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,600 hitpoints and 2,300, so differences remain visible instead of being silently merged.

Lost Basher core statistics
StatisticValueInterpretation
Maximum health2,600Configured health pool
Base experience1,800Award before external multipliers
Speed250Engine movement-speed input
RacebloodCorpse and effect classification
Race ID925Bestiary or protocol reference when present
Maximum configured attack bound351Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,600Current official profile
Official-library experience2,300Current official profile

Behavior, targeting, and movement

Lost Basher is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Death, Ice, Energy, Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lost Basher behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Lost Basher has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lost Basher configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-351Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-2207Shoot Effect: whirlwindaxe; Area Effect: explosionarea
Drunk15% per 2 seconds0-04Shoot Effect: whirlwindclub; Area Effect: rednote
Speed15% per 2 seconds0-02Area Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lost Basher defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Death1%Resistance
Ice1%Resistance
Energy15%Resistance
Fire40%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Lost Basher contains 29 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lost Basher loot
ItemItem IDBase chanceMaximum count
piggy bankScript-defined4.45%1
gold coinScript-defined60.00%100
platinum coinScript-defined70.00%2
dwarven ringScript-defined2.56%1
fire axeScript-defined0.310%1
war axeScript-defined0.120%1
knight legsScript-defined0.310%1
black shieldScript-defined3.71%1
brown mushroomScript-defined15.17%2
iron oreScript-defined5.28%1
chaos maceScript-defined0.160%1
spiked squelcherScript-defined0.420%1
great mana potionScript-defined11.24%1
fiery knight axeScript-defined1.20%1
terra bootsScript-defined0.780%1
ultimate health potionScript-defined10.25%1
small topazScript-defined10.20%1
Item 137571375721.13%1
blue crystal shardScript-defined0.840%1
lost basher's spikeScript-defined17.26%1
lost basher's spikeScript-defined14.38%1
bloody dwarven beardScript-defined1.73%1
pair of iron fistsScript-defined1.41%1
buckleScript-defined10.93%1
bonecarving knifeScript-defined7.32%1
leather harnessScript-defined12.50%1
mad frothScript-defined11.87%1
basalt fetishScript-defined8.80%1
basalt figurineScript-defined9.47%1
Lost Basher current official named loot
ItemOfficial evidenceProbability
basalt figurinesNamed lootNo exact chance published
bloody dwarven beardsNamed lootNo exact chance published
bonecarving knivesNamed lootNo exact chance published
brown mushroomsNamed lootNo exact chance published
coalNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
lost basher's spikesNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
red hair dyesNamed lootNo exact chance published
small topazesNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published
wimp teeth chainNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Lost Basher must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Lost BasherHumanoidblood