At a glance
Quick facts
- Classification
- Armor
- Identifiers
- 2 across 2 XML definitions
- Item ID reference
- 25429, 25430
- Defined attributes
- 6
- TFS loot sources
- 1
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Boots of homecoming in the hands of a player
Boots of homecoming may occupy a single square in a backpack, but its source identity is wider: 2 identifiers beginning with 25429, 2 XML definitions, and 6 declared attribute families.
Boots of homecoming sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.
Ferumbras Mortal Shell is the clearest configured acquisition lead for Boots of homecoming in this profile, with a base roll of 0.800% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Boots of homecoming identity and identifiers
Boots of homecoming appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 25429 | Not specified | Weight: 16.00 oz (1600 source units); Armor: 2; Description: They are made of dark red buckskin and the golden clasps look like the letter F.; Slot Type: feet |
| 25430 | Not specified | Weight: 16.00 oz (1600 source units); Armor: 2; Description: They are made of dark red buckskin and the golden clasps look like the letter F.; Decay To: 25429; Duration: 86400 |
Attributes and mechanical meaning
Boots of homecoming is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Armor | 2 | Defined on 2 source entries |
| Decay To | 25429 | Defined on 1 source entries |
| Description | They are made of dark red buckskin and the golden clasps look like the letter F. | Defined on 2 source entries |
| Duration | 86400 | Defined on 1 source entries |
| Slot Type | feet | Defined on 1 source entries |
| Weight | 16.00 oz (1600 source units) | Defined on 2 source entries |
Acquisition and recorded loot sources
Boots of homecoming is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Ferumbras Mortal Shell | 0.800% | 1 | 800/100,000 |
Progression, use, and comparison
Evaluate Boots of homecoming against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Boots of homecoming into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Boots of homecoming behavior.
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