At a glance
Quick facts
- Health
- 300,000
- Experience
- 100,000
- Speed
- 390
- Race
- venom
- Attacks
- 7
- Loot entries
- 57
- Bestiary class
- Not classified
- Reference profile
- TFS 1.6
Reading the Ferumbras Mortal Shell encounter
Ferumbras Mortal Shell tells its story in pressure and reward: 300,000 health to overcome, 100,000 base experience to earn, and 7 configured attack entries and a largest raw XML bound of 1050 to read before the first pull.
Ferumbras Mortal Shell's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Holy, Death, Ice, and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.
Item 2148 has the strongest configured loot roll on Ferumbras Mortal Shell's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.
Ferumbras Mortal Shell statistics and identity
Ferumbras Mortal Shell is defined with 300,000 maximum health, 100,000 base experience, and speed 390 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 300,000 | Configured health pool |
| Base experience | 100,000 | Award before external multipliers |
| Speed | 390 | Engine movement-speed input |
| Race | venom | Corpse and effect classification |
| Race ID | Not defined | Bestiary or protocol reference when present |
| Maximum configured attack bound | 1050 | Largest absolute XML min/max value; not a guaranteed final hit |
Behavior, targeting, and movement
Ferumbras Mortal Shell is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 2500 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Holy, Death, Ice, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.
| Flag | Configured value |
|---|---|
| Isboss | Yes |
| Summonable | No |
| Attackable | Yes |
| Hostile | Yes |
| Illusionable | No |
| Convinceable | No |
| Pushable | No |
| Canpushitems | Yes |
| Canpushcreatures | Yes |
| Targetdistance | Yes |
| Staticattack | 90 |
| Runonhealth | 2500 |
| Canwalkonenergy | Yes |
| Canwalkonfire | Yes |
| Canwalkonpoison | Yes |
| Summon | Chance | Interval | Limit |
|---|---|---|---|
| Demon | 11% | 2 seconds | Definition-wide limit |
Attack cycle and combat pressure
Ferumbras Mortal Shell has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.
| Attack | Chance and interval | Raw damage range | Range or area | Effects |
|---|---|---|---|---|
| Melee | Every 2 seconds | 0-0 | Adjacent or script-defined | No extra XML effect attribute |
| Poisoncondition | 20% per 2 seconds | 250-520 | 6 | Area Effect: poison |
| Manadrain | 16% per 2 seconds | 225-410 | 6 | Area Effect: redshimmer |
| Manadrain | 20% per 2 seconds | 425-810 | 9 | Area Effect: blueshimmer |
| Energy | 21% per 2 seconds | 400-650 | 9 | Area Effect: energy |
| Lifedrain | 21% per 2 seconds | 200-450 | 6 | Area Effect: poff |
| Lifedrain | 17% per 2 seconds | 590-1050 | 8 | Area Effect: greenspark |
Defense, elements, and immunities
The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.
| Defense layer | Value | Meaning |
|---|---|---|
| Armor | 100 | Base defense profile |
| Holy | 65% | Resistance |
| Death | 65% | Resistance |
| Ice | 65% | Resistance |
| Earth | 65% | Resistance |
| Lifedrain | Immune | Condition or damage immunity |
| Paralyze | Immune | Condition or damage immunity |
| Outfit | Immune | Condition or damage immunity |
| Drunk | Immune | Condition or damage immunity |
| Invisible | Immune | Condition or damage immunity |
Complete configured loot table
Ferumbras Mortal Shell contains 57 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.
| Item | Item ID | Base chance | Maximum count |
|---|---|---|---|
| Item 7895 | 7895 | 0.800% | 1 |
| Item 8869 | 8869 | 0.400% | 1 |
| Item 2146 | 2146 | 10.00% | 10 |
| Item 7416 | 7416 | 0.800% | 1 |
| Item 7427 | 7427 | 0.800% | 1 |
| Item 2466 | 2466 | 0.800% | 1 |
| Item 8930 | 8930 | 0.400% | 1 |
| Item 25429 | 25429 | 0.800% | 1 |
| Item 2148 | 2148 | 100.00% | 100 |
| Item 2149 | 2149 | 10.00% | 10 |
| Item 7632 | 7632 | 1.00% | 1 |
| Item 2156 | 2156 | 1.00% | 1 |
| Item 8868 | 8868 | 0.300% | 1 |
| Item 2127 | 2127 | 1.00% | 1 |
| Item 7423 | 7423 | 0.300% | 1 |
| Item 2150 | 2150 | 10.00% | 10 |
| Item 25420 | 25420 | 0.800% | 1 |
| Item 7422 | 7422 | 0.800% | 1 |
| Item 2143 | 2143 | 10.00% | 5 |
| Item 7418 | 7418 | 0.600% | 1 |
| Item 2539 | 2539 | 0.800% | 1 |
| Item 2520 | 2520 | 0.800% | 1 |
| Item 25521 | 25521 | 0.150% | 1 |
| Item 2148 | 2148 | 100.00% | 100 |
| Item 7896 | 7896 | 0.800% | 1 |
| Item 2472 | 2472 | 0.400% | 1 |
| Item 25414 | 25414 | 0.100% | 1 |
| Item 7403 | 7403 | 0.800% | 1 |
| Item 25522 | 25522 | 0.500% | 1 |
| Item 8926 | 8926 | 0.300% | 1 |
| Item 25387 | 25387 | 3.00% | 1 |
| Item 7410 | 7410 | 0.800% | 1 |
| Item 2158 | 2158 | 0.800% | 1 |
| Item 2152 | 2152 | 100.00% | 25 |
| Item 8928 | 8928 | 0.400% | 1 |
| Item 7414 | 7414 | 0.800% | 1 |
| Item 5903 | 5903 | 0.100% | 1 |
| Item 25425 | 25425 | 0.800% | 1 |
| Item 7382 | 7382 | 0.800% | 1 |
| Item 2155 | 2155 | 4.00% | 1 |
| Item 2514 | 2514 | 0.600% | 1 |
| Item 7435 | 7435 | 0.800% | 1 |
| Item 25172 | 25172 | 100.00% | 3 |
| Item 2144 | 2144 | 10.00% | 5 |
| Item 2145 | 2145 | 10.00% | 10 |
| Item 25427 | 25427 | 0.800% | 1 |
| Item 9970 | 9970 | 10.00% | 10 |
| Item 25423 | 25423 | 0.800% | 1 |
| Item 25523 | 25523 | 0.500% | 1 |
| Item 8885 | 8885 | 0.800% | 1 |
| Item 2415 | 2415 | 0.700% | 1 |
| Item 2522 | 2522 | 0.100% | 1 |
| Item 7894 | 7894 | 0.800% | 1 |
| Item 9971 | 9971 | 0.800% | 1 |
| Item 7405 | 7405 | 0.800% | 1 |
| Item 7411 | 7411 | 0.400% | 1 |
| Item 25393 | 25393 | 3.50% | 1 |
Hunting plan and server verification
A safe hunting recommendation for Ferumbras Mortal Shell must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.
- Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
Apply the guide
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
