Equipment & Itemssource backed6 minute read

Bowl of terror sweat

Bowl of terror sweat is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
22538
Defined attributes
1
TFS loot sources
2
Official loot mentions
2
Source profile
TFS 1.6

Bowl of terror sweat in the hands of a player

Bowl of terror sweat may occupy a single square in a backpack, but its source identity is wider: item ID 22538, 1 XML definition, and 1 declared attribute family.

Bowl of terror sweat belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Terrorsleep is the clearest configured acquisition lead for Bowl of terror sweat in this profile, with a base roll of 16.66% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Bowl of terror sweat identity and identifiers

Bowl of terror sweat appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Bowl of terror sweat source variants
Item ID or rangeArticleVariant attributes
22538aWeight: 3.60 oz (360 source units)

Attributes and mechanical meaning

Bowl of terror sweat is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Bowl of terror sweat normalized attributes
AttributeSource valueCoverage
Weight3.60 oz (360 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Bowl of terror sweat is referenced by 2 configured TFS monster loot entries and 2 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Bowl of terror sweat monster loot references
MonsterBase chanceMaximum countSource units
Terrorsleep16.66%116660/100,000
Feversleep14.00%114000/100,000
Bowl of terror sweat current official loot mentions
CreatureEvidenceDrop chance
FeversleepNamed by the official creature libraryNo probability published
TerrorsleepNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Bowl of terror sweat against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Bowl of terror sweat into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Bowl of terror sweat behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

bowl of terror sweatTFS 1.6General items