At a glance
Quick facts
- Health
- 7,200
- Experience
- 5,900
- Speed
- 360
- Race
- venom
- Attacks
- 6
- Loot entries
- 23
- Bestiary class
- Magical
- Reference profile
- TFS 1.6
- Official profile observed
- 2026-08-02
Reading the Terrorsleep encounter
Before a player meets Terrorsleep on the map, the source profile already sketches the encounter: 7,200 health, 5,900 experience, 6 configured attack entries and a largest raw XML bound of 1500, and no single movement flag that tells the whole encounter story.
Terrorsleep's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical, Death, Fire, Energy, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.
gold coin has the strongest configured loot roll on Terrorsleep's TFS table at 99.96%, with up to 197 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.
Terrorsleep statistics and identity
Terrorsleep is defined with 7,200 maximum health, 5,900 base experience, and speed 360 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 7,200 hitpoints and 7,240, so differences remain visible instead of being silently merged.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 7,200 | Configured health pool |
| Base experience | 5,900 | Award before external multipliers |
| Speed | 360 | Engine movement-speed input |
| Race | venom | Corpse and effect classification |
| Race ID | 1016 | Bestiary or protocol reference when present |
| Maximum configured attack bound | 1500 | Largest absolute XML min/max value; not a guaranteed final hit |
| Official-library hitpoints | 7,200 | Current official profile |
| Official-library experience | 7,240 | Current official profile |
Behavior, targeting, and movement
Terrorsleep is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Death, Fire, Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.
| Flag | Configured value |
|---|---|
| Summonable | No |
| Attackable | Yes |
| Hostile | Yes |
| Illusionable | No |
| Convinceable | No |
| Pushable | No |
| Canpushitems | Yes |
| Canpushcreatures | Yes |
| Targetdistance | Yes |
| Staticattack | 90 |
Attack cycle and combat pressure
Terrorsleep has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.
| Attack | Chance and interval | Raw damage range | Range or area | Effects |
|---|---|---|---|---|
| Melee | Every 2 seconds | 0-450 | Adjacent or script-defined | No extra XML effect attribute |
| Poisoncondition | 20% per 2 seconds | 1000-1500 | 7 | Area Effect: yellowbubble |
| Manadrain | 10% per 2 seconds | 100-300 | 5 | Area Effect: redshimmer |
| Feversleep Skill Reducer | 10% per 2 seconds | 0-0 | Adjacent or script-defined | No extra XML effect attribute |
| Lifedrain | 10% per 2 seconds | 350-500 | 6 | Area Effect: yellowenergy |
| Death | 20% per 2 seconds | 200-450 | 1 | Shoot Effect: suddendeath; Area Effect: mortarea |
Defense, elements, and immunities
The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.
| Defense layer | Value | Meaning |
|---|---|---|
| Armor | 80 | Base defense profile |
| Physical | 10% | Resistance |
| Death | 5% | Resistance |
| Fire | 5% | Resistance |
| Energy | 5% | Resistance |
| Ice | 5% | Resistance |
| Holy | -10% | Vulnerability |
| Earth | Immune | Condition or damage immunity |
| Paralyze | Immune | Condition or damage immunity |
| Invisible | Immune | Condition or damage immunity |
| Death | Strong | Current official library category; no percentage published |
| Fire | Strong | Current official library category; no percentage published |
| Ice | Strong | Current official library category; no percentage published |
| Physical | Strong | Current official library category; no percentage published |
| Energy | Weak | Current official library category; no percentage published |
| Holy | Weak | Current official library category; no percentage published |
| Earth | Immune | Current official library category |
Complete configured loot table
Terrorsleep contains 23 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.
| Item | Item ID | Base chance | Maximum count |
|---|---|---|---|
| gold coin | 2148 | 99.96% | 197 |
| platinum coin | 2152 | 99.96% | 9 |
| great mana potion | 7590 | 34.85% | 2 |
| ultimate health potion | 8473 | 21.81% | 1 |
| cyan crystal fragment | 18419 | 16.70% | 1 |
| bowl of terror sweat | 22538 | 16.66% | 1 |
| small amethyst | 2150 | 14.89% | 3 |
| small topaz | 9970 | 14.45% | 3 |
| small emerald | 2149 | 13.56% | 3 |
| small ruby | 2147 | 12.80% | 3 |
| blue crystal splinter | 18418 | 12.27% | 1 |
| trapped bad dream monster | 22537 | 12.23% | 1 |
| blue crystal shard | 18413 | 8.97% | 1 |
| white piece of cloth | 5909 | 4.02% | 1 |
| blue piece of cloth | 5912 | 3.46% | 1 |
| knight armor | 2476 | 2.29% | 1 |
| fish fin | 5895 | 2.17% | 1 |
| broken dream | 22363 | 2.09% | 1 |
| giant sword | 2393 | 1.65% | 1 |
| warrior helmet | 2475 | 1.65% | 1 |
| blue robe | 2656 | 1.21% | 1 |
| red piece of cloth | 5911 | 1.13% | 1 |
| cluster of solace | 22396 | 0.805% | 1 |
| Item | Official evidence | Probability |
|---|---|---|
| blue crystal shards | Named loot | No exact chance published |
| blue crystal splinters | Named loot | No exact chance published |
| bowls of terror sweat | Named loot | No exact chance published |
| cyan crystal fragments | Named loot | No exact chance published |
| gold coins | Named loot | No exact chance published |
| great mana potions | Named loot | No exact chance published |
| platinum coins | Named loot | No exact chance published |
| small amethysts | Named loot | No exact chance published |
| small emeralds | Named loot | No exact chance published |
| small rubies | Named loot | No exact chance published |
| small topazes | Named loot | No exact chance published |
| trapped bad dream monsters | Named loot | No exact chance published |
| ultimate health potions | Named loot | No exact chance published |
Hunting plan and server verification
A safe hunting recommendation for Terrorsleep must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.
- Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
