Equipment & Itemssource backed6 minute read

Deer trophy

Deer trophy is documented as general items across 3 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
General items
Identifiers
3 across 2 XML definitions
Item ID reference
1890-1891, 7397
Defined attributes
1
TFS loot sources
3
Official loot mentions
0
Source profile
TFS 1.6

Deer trophy in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Deer trophy, the second story begins with 3 identifiers beginning with 1890-1891, 2 source definitions, and Weight.

Deer trophy belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Hunter is the clearest configured acquisition lead for Deer trophy in this profile, with a base roll of 0.520% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Deer trophy identity and identifiers

Deer trophy appears in the pinned item registry under 3 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Deer trophy source variants
Item ID or rangeArticleVariant attributes
1890-1891aNo XML attributes on this variant
7397aWeight: 5.00 oz (500 source units)

Attributes and mechanical meaning

Deer trophy is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Deer trophy normalized attributes
AttributeSource valueCoverage
Weight5.00 oz (500 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Deer trophy is referenced by 3 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Deer trophy monster loot references
MonsterBase chanceMaximum countSource units
Hunter0.520%1520/100,000
Smuggler0.112%1112/100,000
Smuggler Baron Silvertoe0.110%1110/100,000

Progression, use, and comparison

Evaluate Deer trophy against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Deer trophy into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Deer trophy behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

deer trophyTFS 1.6General items