Bestiary & Monsterssource backed8 minute read

Smuggler

Smuggler is a TFS 1.6 creature profile with 130 health, 48 experience, 1 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
130
Experience
48
Speed
176
Race
blood
Attacks
1
Loot entries
11
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Smuggler encounter

A bestiary number becomes meaningful only when it changes a decision. Smuggler brings 130 health, 48 base experience, 1 configured attack entry and a largest raw XML bound of 60, and a flee threshold of 15 health.

Smuggler's clearest weakness lead is Physical and Death. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Smuggler's TFS table at 79.81%, with up to 10 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Smuggler statistics and identity

Smuggler is defined with 130 maximum health, 48 base experience, and speed 176 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 130 hitpoints and 48, so differences remain visible instead of being silently merged.

Smuggler core statistics
StatisticValueInterpretation
Maximum health130Configured health pool
Base experience48Award before external multipliers
Speed176Engine movement-speed input
RacebloodCorpse and effect classification
Race ID222Bestiary or protocol reference when present
Maximum configured attack bound60Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints130Current official profile
Official-library experience48Current official profile

Behavior, targeting, and movement

Smuggler is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 15 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Physical, Death in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Smuggler behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
Runonhealth15
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Smuggler has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Smuggler configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-60Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Smuggler defensive profile
Defense layerValueMeaning
Armor8Base defense profile
Physical-5%Vulnerability
Death-5%Vulnerability
DeathWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published

Complete configured loot table

Smuggler contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Smuggler loot
ItemItem IDBase chanceMaximum count
gold coin214879.81%10
torch205030.20%2
leather legs264914.78%1
ham267110.19%1
short sword240610.05%1
leather helmet246110.04%1
knife240310.01%1
sword23765.01%1
raspberry88404.90%5
combat knife24044.04%1
deer trophy73970.112%1
Smuggler current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
hamNamed lootNo exact chance published
knivesNamed lootNo exact chance published
leather helmetsNamed lootNo exact chance published
leather legsNamed lootNo exact chance published
short swordsNamed lootNo exact chance published
torchesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Smuggler must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SmugglerHumanblood