At a glance
Quick facts
- Classification
- Containers
- Identifiers
- 4 across 4 XML definitions
- Item ID reference
- 5527, 5528, 5906, 6068
- Defined attributes
- 6
- TFS loot sources
- 1
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Demon dust in the hands of a player
Demon dust may occupy a single square in a backpack, but its source identity is wider: 4 identifiers beginning with 5527, 4 XML definitions, and 6 declared attribute families.
Demon dust is more than empty space when a server gives containers weight, capacity, nesting rules, depot behavior, or scripted purpose. Those details shape every supply run even though they rarely appear in the item name.
Demon Outcast is the clearest configured acquisition lead for Demon dust in this profile, with a base roll of 0.532% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Demon dust identity and identifiers
Demon dust appears in the pinned item registry under 4 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 5527 | Not specified | Container Size: 24; Decay To: 5528; Duration: 900; Corpse Type: undead |
| 5528 | Not specified | Decay To: No; Duration: 600; Corpse Type: undead |
| 5906 | Not specified | Description: It reeks of hatred and malice.; Weight: 1.00 oz (100 source units) |
| 6068 | Not specified | Container Size: 24; Decay To: 5527; Duration: 10; Corpse Type: undead |
Attributes and mechanical meaning
Demon dust is classified here as containers from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Container Size | 24 | Defined on 2 source entries |
| Corpse Type | undead | Defined on 3 source entries |
| Decay To | 5528 | No | 5527 | Defined on 3 source entries |
| Description | It reeks of hatred and malice. | Defined on 1 source entries |
| Duration | 900 | 600 | 10 | Defined on 3 source entries |
| Weight | 1.00 oz (100 source units) | Defined on 1 source entries |
Acquisition and recorded loot sources
Demon dust is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Demon Outcast | 0.532% | 1 | 532/100,000 |
Progression, use, and comparison
Evaluate Demon dust against alternatives in the same containers class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Demon dust into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Demon dust behavior.
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