Bestiary & Monsterssource backed10 minute read

Demon Outcast

Demon Outcast is a TFS 1.6 creature profile with 6,900 health, 6,200 experience, 6 configured attacks, and 25 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
6,900
Experience
6,200
Speed
296
Race
fire
Attacks
6
Loot entries
25
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Demon Outcast encounter

Before a player meets Demon Outcast on the map, the source profile already sketches the encounter: 6,900 health, 6,200 experience, 6 configured attack entries and a largest raw XML bound of 550, and 1 summon rule entry.

Demon Outcast's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Holy, while Physical, Earth, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Demon Outcast's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Demon Outcast statistics and identity

Demon Outcast is defined with 6,900 maximum health, 6,200 base experience, and speed 296 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 6,900 hitpoints and 6,200, so differences remain visible instead of being silently merged.

Demon Outcast core statistics
StatisticValueInterpretation
Maximum health6,900Configured health pool
Base experience6,200Award before external multipliers
Speed296Engine movement-speed input
RacefireCorpse and effect classification
Race ID1019Bestiary or protocol reference when present
Maximum configured attack bound550Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints6,900Current official profile
Official-library experience6,200Current official profile

Behavior, targeting, and movement

Demon Outcast is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Energy, Holy in this profile. Positive element modifiers reduce incoming Physical, Earth, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Demon Outcast behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
Demon Outcast summon rules
SummonChanceIntervalLimit
energy elemental10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Demon Outcast has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Demon Outcast configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Energy10% per 2 seconds250-4506Area Effect: purpleenergy
Energy10% per 2 seconds350-5508Area Effect: yellowenergy
Energy20% per 2 seconds100-2503Area Effect: energy
Demon Outcast Skill Reducer10% per 2 seconds0-05No extra XML effect attribute
Manadrain10% per 2 seconds80-1504Area Effect: greenshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Demon Outcast defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Physical15%Resistance
Energy-8%Vulnerability
Earth40%Resistance
Ice5%Resistance
Holy-6%Vulnerability
Death30%Resistance
FireImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Demon Outcast contains 25 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Demon Outcast loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%100
platinum coin2152100.00%6
fire mushroom279520.25%6
ultimate health potion847320.03%3
great mana potion759019.83%2
small diamond214510.31%5
small ruby214710.05%5
small sapphire214610.00%5
small emerald21499.94%5
small topaz99709.78%5
assassin star73688.65%10
ring of healing22142.45%1
giant sword23932.01%1
stealth ring21651.40%1
crown shield25190.903%1
ice rapier23960.877%1
might ring21640.661%1
platinum amulet21710.661%1
crusader helmet24970.571%1
devil helmet24620.555%1
demon dust59060.532%1
cluster of solace223960.468%1
demon shield25200.458%1
crown armor24870.274%1
demonrage sword73820.087%1
Demon Outcast current official named loot
ItemOfficial evidenceProbability
fire mushroomsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
small diamondsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published
small rubiesNamed lootNo exact chance published
small sapphiresNamed lootNo exact chance published
small topazesNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Demon Outcast must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Demon OutcastDemonfire