Equipment & Itemssource backed6 minute read

Depth scutum

Depth scutum is documented as shields across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Shields
Identifiers
1 across 1 XML definitions
Item ID reference
15411
Defined attributes
5
TFS loot sources
2
Official loot mentions
0
Source profile
TFS 1.6

Depth scutum in the hands of a player

An item name is only the surface. Beneath Depth scutum sit item ID 15411, a shields classification, and 5 declared attribute families: Defense, Magiclevelpoints, Showattributes, Weapon Type, and Weight.

Depth scutum invites a simple defense comparison, but the useful question is situational: what is held in the other hand, which combat formula is active, and what offensive or utility option is surrendered for protection?

Obujos is the clearest configured acquisition lead for Depth scutum in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Depth scutum identity and identifiers

Depth scutum appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Depth scutum source variants
Item ID or rangeArticleVariant attributes
15411aWeight: 30.00 oz (3000 source units); Defense: 25; Weapon Type: shield; Magiclevelpoints: 2; Showattributes: Yes

Attributes and mechanical meaning

Depth scutum is classified here as shields from its name and declared XML attributes. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Depth scutum normalized attributes
AttributeSource valueCoverage
Defense25Defined on 1 source entry
Magiclevelpoints2Defined on 1 source entry
ShowattributesYesDefined on 1 source entry
Weapon TypeshieldDefined on 1 source entry
Weight30.00 oz (3000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Depth scutum is referenced by 2 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Depth scutum monster loot references
MonsterBase chanceMaximum countSource units
Obujos100.00%1100000/100,000
Ancient Spawn Of Morgathla2.10%12105/100,000

Progression, use, and comparison

Evaluate Depth scutum against alternatives in the same shields class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Depth scutum into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Depth scutum behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

depth scutumTFS 1.6Shields