Equipment & Itemssource backed6 minute read

Demon shield

Demon shield is documented as shields across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Shields
Identifiers
1 across 1 XML definitions
Item ID reference
2520
Defined attributes
4
TFS loot sources
21
Official loot mentions
0
Source profile
TFS 1.6

Demon shield in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Demon shield, the second story begins with item ID 2520, 1 source definition, and Defense, Description, Weapon Type, and Weight.

Demon shield invites a simple defense comparison, but the useful question is situational: what is held in the other hand, which combat formula is active, and what offensive or utility option is surrendered for protection?

Orshabaal is the clearest configured acquisition lead for Demon shield in this profile, with a base roll of 22.22% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Demon shield identity and identifiers

Demon shield appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Demon shield source variants
Item ID or rangeArticleVariant attributes
2520aDescription: This powerful shield seems to be as light as air.; Weight: 26.00 oz (2600 source units); Defense: 35; Weapon Type: shield

Attributes and mechanical meaning

Demon shield is classified here as shields from its name and declared XML attributes. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Demon shield normalized attributes
AttributeSource valueCoverage
Defense35Defined on 1 source entry
DescriptionThis powerful shield seems to be as light as air.Defined on 1 source entry
Weapon TypeshieldDefined on 1 source entry
Weight26.00 oz (2600 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Demon shield is referenced by 21 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Demon shield monster loot references
MonsterBase chanceMaximum countSource units
Orshabaal22.22%122222/100,000
Ferumbras20.00%120000/100,000
Apocalypse15.50%115500/100,000
Bazir15.50%115500/100,000
Freegoiz15.50%115500/100,000
Infernatil15.50%115500/100,000
Verminor15.50%115500/100,000
Ghazbaran12.50%112500/100,000
Latrivan11.63%111628/100,000
Terofar11.11%111110/100,000
Zugurosh10.00%19999/100,000
Morgaroth9.09%19091/100,000
Zavarash6.29%16290/100,000
Annihilon4.03%14032/100,000
Rage Squid2.02%12018/100,000
Ferumbras Mortal Shell0.800%1800/100,000
Demon0.755%1755/100,000
Grimeleech0.706%1706/100,000
Vexclaw0.557%1557/100,000
Demon Outcast0.458%1458/100,000
Minishabaal0.200%1200/100,000

Progression, use, and comparison

Evaluate Demon shield against alternatives in the same shields class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Demon shield into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Demon shield behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

demon shieldTFS 1.6Shields