Equipment & Itemssource backed6 minute read

Energy spike sword

Energy spike sword is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
7869
Defined attributes
9
TFS loot sources
1
Official loot mentions
0
Source profile
TFS 1.6

Energy spike sword in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Energy spike sword, the second story begins with item ID 7869, 1 source definition, and Attack, Charges, Decay To, Defense, and Element Energy.

Energy spike sword carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Massive Energy Elemental is the clearest configured acquisition lead for Energy spike sword in this profile, with a base roll of 0.500% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Energy spike sword identity and identifiers

Energy spike sword appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Energy spike sword source variants
Item ID or rangeArticleVariant attributes
7869anWeight: 50.00 oz (5000 source units); Defense: 21; Attack: 20; Weapon Type: sword; Extradef: 2; Element Energy: 4; Charges: 1000; Showcharges: Yes; Decay To: 2383

Attributes and mechanical meaning

Energy spike sword is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The configured charge count makes remaining uses part of the item state and should be checked after transfers or transformations. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Energy spike sword normalized attributes
AttributeSource valueCoverage
Attack20Defined on 1 source entry
Charges1000Defined on 1 source entry
Decay To2383Defined on 1 source entry
Defense21Defined on 1 source entry
Element Energy4Defined on 1 source entry
Extradef2Defined on 1 source entry
ShowchargesYesDefined on 1 source entry
Weapon TypeswordDefined on 1 source entry
Weight50.00 oz (5000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Energy spike sword is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Energy spike sword monster loot references
MonsterBase chanceMaximum countSource units
Massive Energy Elemental0.500%1500/100,000

Progression, use, and comparison

Evaluate Energy spike sword against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Energy spike sword into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Energy spike sword behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

energy spike swordTFS 1.6Weapons