Equipment & Itemssource backed6 minute read

Energy war hammer

Energy war hammer is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
7883
Defined attributes
9
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Energy war hammer in the hands of a player

Energy war hammer may occupy a single square in a backpack, but its source identity is wider: item ID 7883, 1 XML definition, and 9 declared attribute families.

Energy war hammer carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

No indexed monster definition names Energy war hammer as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Energy war hammer identity and identifiers

Energy war hammer appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Energy war hammer source variants
Item ID or rangeArticleVariant attributes
7883anWeight: 85.00 oz (8500 source units); Defense: 10; Attack: 36; Weapon Type: club; Slot Type: two-handed; Element Energy: 9; Charges: 1000; Showcharges: Yes; Decay To: 2391

Attributes and mechanical meaning

Energy war hammer is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. The configured charge count makes remaining uses part of the item state and should be checked after transfers or transformations. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Energy war hammer normalized attributes
AttributeSource valueCoverage
Attack36Defined on 1 source entry
Charges1000Defined on 1 source entry
Decay To2391Defined on 1 source entry
Defense10Defined on 1 source entry
Element Energy9Defined on 1 source entry
ShowchargesYesDefined on 1 source entry
Slot Typetwo-handedDefined on 1 source entry
Weapon TypeclubDefined on 1 source entry
Weight85.00 oz (8500 source units)Defined on 1 source entry

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Energy war hammer as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Energy war hammer against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Energy war hammer into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Energy war hammer behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

energy war hammerTFS 1.6Weapons