Equipment & Itemssource backed6 minute read

Fiery knight axe

Fiery knight axe is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
7750
Defined attributes
9
TFS loot sources
1
Official loot mentions
0
Source profile
TFS 1.6

Fiery knight axe in the hands of a player

The useful question about Fiery knight axe is not merely "what is its ID?" The registry answers with item ID 7750, then adds Attack, Charges, Decay To, Defense, and Element Fire and a weapons role that still depends on the deployed ruleset.

Fiery knight axe carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Lost Basher is the clearest configured acquisition lead for Fiery knight axe in this profile, with a base roll of 1.20% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Fiery knight axe identity and identifiers

Fiery knight axe appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Fiery knight axe source variants
Item ID or rangeArticleVariant attributes
7750aWeight: 59.00 oz (5900 source units); Defense: 21; Attack: 27; Weapon Type: axe; Extradef: Yes; Element Fire: 6; Charges: 1000; Showcharges: Yes; Decay To: 2430

Attributes and mechanical meaning

Fiery knight axe is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The configured charge count makes remaining uses part of the item state and should be checked after transfers or transformations. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Fiery knight axe normalized attributes
AttributeSource valueCoverage
Attack27Defined on 1 source entry
Charges1000Defined on 1 source entry
Decay To2430Defined on 1 source entry
Defense21Defined on 1 source entry
Element Fire6Defined on 1 source entry
ExtradefYesDefined on 1 source entry
ShowchargesYesDefined on 1 source entry
Weapon TypeaxeDefined on 1 source entry
Weight59.00 oz (5900 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Fiery knight axe is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Fiery knight axe monster loot references
MonsterBase chanceMaximum countSource units
Lost Basher1.20%11200/100,000

Progression, use, and comparison

Evaluate Fiery knight axe against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Fiery knight axe into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Fiery knight axe behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

fiery knight axeTFS 1.6Weapons