Equipment & Itemssource backed6 minute read

Flame of life

Flame of life is documented as usable and transforming items across 12 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Usable and transforming items
Identifiers
12 across 4 XML definitions
Item ID reference
7359, 7360, 7465-7473, 22711
Defined attributes
6
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Flame of life in the hands of a player

Flame of life may occupy a single square in a backpack, but its source identity is wider: 12 identifiers beginning with 7359, 4 XML definitions, and 6 declared attribute families.

Flame of life is defined by what happens after the click. Charges, duration, decay targets, movement events, and action scripts can turn the same visible object into a tool, a timer, a reward, or a one-way transformation.

No indexed monster definition names Flame of life as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Flame of life identity and identifiers

Flame of life appears in the pinned item registry under 12 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Flame of life source variants
Item ID or rangeArticleVariant attributes
7359aDecay To: 7360; Duration: 360; Showduration: Yes
7360aDecay To: No; Duration: 60; Showduration: Yes
7465-7473aType: magicfield; Replaceable: No; Field: fire
22711aNo XML attributes on this variant

Attributes and mechanical meaning

Flame of life is classified here as usable and transforming items from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Flame of life normalized attributes
AttributeSource valueCoverage
Decay To7360 | NoDefined on 2 source entries
Duration360 | 60Defined on 2 source entries
FieldfireDefined on 1 source entries
ReplaceableNoDefined on 1 source entries
ShowdurationYesDefined on 2 source entries
TypemagicfieldDefined on 1 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Flame of life as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Flame of life against alternatives in the same usable and transforming items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Flame of life into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Flame of life behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

flame of lifeTFS 1.6Usable and transforming items