Equipment & Itemssource backed6 minute read

Nothing special

Nothing special is documented as general items across 26 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
General items
Identifiers
26 across 18 XML definitions
Item ID reference
460, 1548, 23030-23032, 31367-31368, 32063, 34374-34375, 35422, 35598
Defined attributes
0
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Nothing special in the hands of a player

An item name is only the surface. Beneath Nothing special sit 26 identifiers beginning with 460, a general items classification, and 0 declared attribute families: no extra items.xml attributes.

Nothing special belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

No indexed monster definition names Nothing special as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Nothing special identity and identifiers

Nothing special appears in the pinned item registry under 26 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Nothing special source variants
Item ID or rangeArticleVariant attributes
460Not specifiedNo XML attributes on this variant
1548Not specifiedNo XML attributes on this variant
23030-23032Not specifiedNo XML attributes on this variant
31367-31368Not specifiedNo XML attributes on this variant
32063Not specifiedNo XML attributes on this variant
34374-34375Not specifiedNo XML attributes on this variant
35422Not specifiedNo XML attributes on this variant
35598Not specifiedNo XML attributes on this variant
36366-36368Not specifiedNo XML attributes on this variant
36371-36372Not specifiedNo XML attributes on this variant
36375-36376Not specifiedNo XML attributes on this variant
36824Not specifiedNo XML attributes on this variant
36904Not specifiedNo XML attributes on this variant
38165Not specifiedNo XML attributes on this variant
38169Not specifiedNo XML attributes on this variant
38503Not specifiedNo XML attributes on this variant
39180Not specifiedNo XML attributes on this variant
39487Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Nothing special is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Nothing special as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Nothing special against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Nothing special into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Nothing special behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

nothing specialTFS 1.6General items