At a glance
Quick facts
- Classification
- General items
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 34037
- Defined attributes
- 0
- TFS loot sources
- 0
- Official loot mentions
- 30
- Source profile
- TFS 1.6
Nothing in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Nothing, the second story begins with item ID 34037, 1 source definition, and no extra items.xml attributes.
Nothing belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.
The current official creature library names Nothing among Bog Frog's possible loot, but it publishes no percentage. That quiet distinction matters. A named possibility can guide a hunt; it cannot support a fabricated drop rate.
Nothing identity and identifiers
Nothing appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 34037 | Not specified | No XML attributes on this variant |
Attributes and mechanical meaning
Nothing is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
Acquisition and recorded loot sources
No monster XML file in the pinned profile lists Nothing as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.
| Creature | Evidence | Drop chance |
|---|---|---|
| Bog Frog | Named by the official creature library | No probability published |
| Butterfly | Named by the official creature library | No probability published |
| Carnisylvan Sapling | Named by the official creature library | No probability published |
| Cat | Named by the official creature library | No probability published |
| Chocolate Blob | Named by the official creature library | No probability published |
| Cream Blob | Named by the official creature library | No probability published |
| Dog | Named by the official creature library | No probability published |
| Fire Elemental | Named by the official creature library | No probability published |
| Fish | Named by the official creature library | No probability published |
| Flying Book | Named by the official creature library | No probability published |
| Fruit Drop | Named by the official creature library | No probability published |
| Gingerbread Men | Named by the official creature library | No probability published |
| Gryphon | Named by the official creature library | No probability published |
| Husky | Named by the official creature library | No probability published |
| Insect Swarm | Named by the official creature library | No probability published |
| Mirror Image | Named by the official creature library | No probability published |
| Northern Pike | Named by the official creature library | No probability published |
| Parrot | Named by the official creature library | No probability published |
| Pigeon | Named by the official creature library | No probability published |
| Ravenou Lava Lurker | Named by the official creature library | No probability published |
| Redeemed Soul | Named by the official creature library | No probability published |
| Seagull | Named by the official creature library | No probability published |
| Slime | Named by the official creature library | No probability published |
| Snake | Named by the official creature library | No probability published |
| Son of Verminor | Named by the official creature library | No probability published |
| Sugar Cube | Named by the official creature library | No probability published |
| Sugar Cube Worker | Named by the official creature library | No probability published |
| Truffle | Named by the official creature library | No probability published |
| Truffle Cook | Named by the official creature library | No probability published |
| White Deer | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Nothing against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Nothing into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Nothing behavior.
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