Equipment & Itemssource backed6 minute read

Pick

Pick is documented as general items across 5 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Classification
General items
Identifiers
5 across 5 XML definitions
Item ID reference
2553, 20752, 34269, 34271, 35931
Defined attributes
1
TFS loot sources
0
Official loot mentions
2
Source profile
TFS 1.6

Pick in the hands of a player

An item name is only the surface. Beneath Pick sit 5 identifiers beginning with 2553, a general items classification, and 1 declared attribute family: Weight.

Pick belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

The current official creature library names Pick among Dwarf's possible loot, but it publishes no percentage. That quiet distinction matters. A named possibility can guide a hunt; it cannot support a fabricated drop rate.

Pick identity and identifiers

Pick appears in the pinned item registry under 5 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Pick source variants
Item ID or rangeArticleVariant attributes
2553aWeight: 45.00 oz (4500 source units)
20752aNo XML attributes on this variant
34269aNo XML attributes on this variant
34271aNo XML attributes on this variant
35931aNo XML attributes on this variant

Attributes and mechanical meaning

Pick is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Pick normalized attributes
AttributeSource valueCoverage
Weight45.00 oz (4500 source units)Defined on 1 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Pick as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Pick current official loot mentions
CreatureEvidenceDrop chance
DwarfNamed by the official creature libraryNo probability published
Dwarf MinerNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Pick against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Pick into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Pick behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

pickTFS 1.6General items