Bestiary & Monsterssource backed8 minute read

Dwarf Miner

Dwarf Miner is a TFS 1.6 creature profile with 120 health, 60 experience, 1 configured attacks, and 8 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
120
Experience
60
Speed
170
Race
blood
Attacks
1
Loot entries
8
Bestiary class
Not classified
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dwarf Miner encounter

A bestiary number becomes meaningful only when it changes a decision. Dwarf Miner brings 120 health, 60 base experience, 1 configured attack entry and a largest raw XML bound of 35, and no single movement flag that tells the whole encounter story.

Dwarf Miner's clearest weakness lead is Death and Fire. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Dwarf Miner's TFS table at 41.36%, with up to 10 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dwarf Miner statistics and identity

Dwarf Miner is defined with 120 maximum health, 60 base experience, and speed 170 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 120 hitpoints and 60, so differences remain visible instead of being silently merged.

Dwarf Miner core statistics
StatisticValueInterpretation
Maximum health120Configured health pool
Base experience60Award before external multipliers
Speed170Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound35Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints120Current official profile
Official-library experience60Current official profile

Behavior, targeting, and movement

Dwarf Miner is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dwarf Miner behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableYes
CanpushitemsNo
CanpushcreaturesNo
TargetdistanceYes
Staticattack80
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Dwarf Miner has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dwarf Miner configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-35Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dwarf Miner defensive profile
Defense layerValueMeaning
Armor7Base defense profile
EarthStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published

Complete configured loot table

Dwarf Miner contains 8 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dwarf Miner loot
ItemItem IDBase chanceMaximum count
gold coin214841.36%10
axe238615.12%1
pick345612.04%1
leather legs26498.95%1
studded armor24847.10%1
meat26663.70%1
dwarven ring22130.617%1
iron ore58800.617%1
Dwarf Miner current official named loot
ItemOfficial evidenceProbability
axesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
leather legsNamed lootNo exact chance published
picksNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dwarf Miner must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Dwarf MinerTFS 1.6 monstersblood