Equipment & Itemssource backed6 minute read

Rare earth

Rare earth is documented as map and world objects across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence3 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
1 across 1 XML definitions
Item ID reference
29957
Defined attributes
0
TFS loot sources
1
Official loot mentions
1
Source profile
TFS 1.6

Rare earth in the hands of a player

An item name is only the surface. Beneath Rare earth sit item ID 29957, a map and world objects classification, and 0 declared attribute families: no extra items.xml attributes.

Rare earth belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

Stonerefiner is the clearest configured acquisition lead for Rare earth in this profile, with a base roll of 39.83% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Rare earth identity and identifiers

Rare earth appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Rare earth source variants
Item ID or rangeArticleVariant attributes
29957Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Rare earth is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Acquisition and recorded loot sources

Rare earth is referenced by 1 configured TFS monster loot entry and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Rare earth monster loot references
MonsterBase chanceMaximum countSource units
Stonerefiner39.83%139833/100,000
Rare earth current official loot mentions
CreatureEvidenceDrop chance
StonerefinerNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Rare earth against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Rare earth into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Rare earth behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

rare earthTFS 1.6Map and world objects