Bestiary & Monsterssource backed8 minute read

Stonerefiner

Stonerefiner is a TFS 1.6 creature profile with 800 health, 500 experience, 2 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
800
Experience
500
Speed
220
Race
blood
Attacks
2
Loot entries
7
Bestiary class
Reptile
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Stonerefiner encounter

Stonerefiner tells its story in pressure and reward: 800 health to overcome, 500 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 100 to read before the first pull.

Stonerefiner's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, Fire, and Ice, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Stonerefiner's TFS table at 50.82%, with up to 4 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Stonerefiner statistics and identity

Stonerefiner is defined with 800 maximum health, 500 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 800 hitpoints and 500, so differences remain visible instead of being silently merged.

Stonerefiner core statistics
StatisticValueInterpretation
Maximum health800Configured health pool
Base experience500Award before external multipliers
Speed220Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1525Bestiary or protocol reference when present
Maximum configured attack bound100Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints800Current official profile
Official-library experience500Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Physical, Fire, Ice in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Stonerefiner behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireNo
CanwalkonpoisonYes

Attack cycle and combat pressure

Stonerefiner has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Stonerefiner configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-70Adjacent or script-definedShoot Effect: spear

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Stonerefiner defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Physical-20%Vulnerability
Earth20%Resistance
Fire-10%Vulnerability
Ice-20%Vulnerability
ParalyzeImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published

Complete configured loot table

Stonerefiner contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Stonerefiner loot
ItemItem IDBase chanceMaximum count
platinum coin215250.82%4
rare earth2995739.83%1
coal1375729.84%1
glob of acid slime996724.97%1
stonerefiner's skull3026220.11%1
poisonous slime1055719.46%1
rat cheese2010110.41%1
Stonerefiner current official named loot
ItemOfficial evidenceProbability
coalNamed lootNo exact chance published
globs of acid slimeNamed lootNo exact chance published
half-digested stonesNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
poisonous slimeNamed lootNo exact chance published
rare earthNamed lootNo exact chance published
rat cheese and stonerefiner's skulls Named lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Stonerefiner must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

StonerefinerReptileblood