At a glance
Quick facts
- Classification
- Equipment
- Identifiers
- 3 across 3 XML definitions
- Item ID reference
- 3744, 5812, 5813
- Defined attributes
- 7
- TFS loot sources
- 1
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Skull candle in the hands of a player
An item name is only the surface. Beneath Skull candle sit 3 identifiers beginning with 3744, a equipment classification, and 7 declared attribute families: Decay To, Duration, Showduration, Slot Type, and Stopduration.
Skull candle earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.
Pirate Corsair is the clearest configured acquisition lead for Skull candle in this profile, with a base roll of 0.119% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Skull candle identity and identifiers
Skull candle appears in the pinned item registry under 3 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 3744 | a | No XML attributes on this variant |
| 5812 | a | Slot Type: ammo; Weight: 22.00 oz (2200 source units); Decay To: 2229; Showduration: Yes; Duration: 3000 |
| 5813 | a | Slot Type: ammo; Weight: 22.00 oz (2200 source units); Stopduration: Yes; Showduration: Yes; Supply: Yes |
Attributes and mechanical meaning
Skull candle is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Decay To | 2229 | Defined on 1 source entries |
| Duration | 3000 | Defined on 1 source entries |
| Showduration | Yes | Defined on 2 source entries |
| Slot Type | ammo | Defined on 2 source entries |
| Stopduration | Yes | Defined on 1 source entries |
| Supply | Yes | Defined on 1 source entries |
| Weight | 22.00 oz (2200 source units) | Defined on 2 source entries |
Acquisition and recorded loot sources
Skull candle is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Pirate Corsair | 0.119% | 1 | 119/100,000 |
Progression, use, and comparison
Evaluate Skull candle against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Skull candle into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Skull candle behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
