Bestiary & Monsterssource backed9 minute read

Pirate Corsair

Pirate Corsair is a TFS 1.6 creature profile with 675 health, 350 experience, 3 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
675
Experience
350
Speed
238
Race
blood
Attacks
3
Loot entries
16
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Pirate Corsair encounter

Before a player meets Pirate Corsair on the map, the source profile already sketches the encounter: 675 health, 350 experience, 3 configured attack entries and a largest raw XML bound of 170, and a flee threshold of 40 health.

Pirate Corsair's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death, Ice, and Fire, while Earth and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Pirate Corsair's TFS table at 55.35%, with up to 86 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Pirate Corsair statistics and identity

Pirate Corsair is defined with 675 maximum health, 350 base experience, and speed 238 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 675 hitpoints and 350, so differences remain visible instead of being silently merged.

Pirate Corsair core statistics
StatisticValueInterpretation
Maximum health675Configured health pool
Base experience350Award before external multipliers
Speed238Engine movement-speed input
RacebloodCorpse and effect classification
Race ID250Bestiary or protocol reference when present
Maximum configured attack bound170Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints675Current official profile
Official-library experience350Current official profile

Behavior, targeting, and movement

Pirate Corsair is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 40 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Death, Ice, Fire in this profile. Positive element modifiers reduce incoming Earth, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Pirate Corsair behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
Runonhealth40
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Pirate Corsair has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Pirate Corsair configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-170Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-1507Shoot Effect: throwingstar
Pirate Corsair Skill Reducer5% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Pirate Corsair defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Earth20%Resistance
Holy10%Resistance
Death-5%Vulnerability
Ice-5%Vulnerability
Fire-10%Vulnerability
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Pirate Corsair contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Pirate Corsair loot
ItemItem IDBase chanceMaximum count
gold coin214855.35%86
compass1121910.16%1
sabre23859.82%1
throwing star23998.10%12
dark armor24891.87%1
dark shield25211.10%1
pirate hat60961.09%1
pirate backpack59261.03%1
strong health potion75880.802%1
hook60970.574%1
peg leg61260.553%1
eye patch60980.488%1
pirate boots54620.325%1
skull candle58130.119%1
rum flask55530.098%1
piggy bank21140.087%1
Pirate Corsair current official named loot
ItemOfficial evidenceProbability
compassesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
sabresNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Pirate Corsair must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Pirate CorsairHumanblood