Equipment & Itemssource backed6 minute read

Spiky club

Spiky club is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
20139
Defined attributes
4
TFS loot sources
1
Official loot mentions
0
Source profile
TFS 1.6

Spiky club in the hands of a player

An item name is only the surface. Beneath Spiky club sit item ID 20139, a weapons classification, and 4 declared attribute families: Attack, Defense, Weapon Type, and Weight.

Spiky club carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Corym Vanguard is the clearest configured acquisition lead for Spiky club in this profile, with a base roll of 3.23% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Spiky club identity and identifiers

Spiky club appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Spiky club source variants
Item ID or rangeArticleVariant attributes
20139aWeight: 39.00 oz (3900 source units); Attack: 31; Defense: 14; Weapon Type: club

Attributes and mechanical meaning

Spiky club is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Spiky club normalized attributes
AttributeSource valueCoverage
Attack31Defined on 1 source entry
Defense14Defined on 1 source entry
Weapon TypeclubDefined on 1 source entry
Weight39.00 oz (3900 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Spiky club is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Spiky club monster loot references
MonsterBase chanceMaximum countSource units
Corym Vanguard3.23%13225/100,000

Progression, use, and comparison

Evaluate Spiky club against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Spiky club into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Spiky club behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

spiky clubTFS 1.6Weapons