Equipment & Itemssource backed6 minute read

Staff

Staff is documented as weapons across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
2 across 2 XML definitions
Item ID reference
2401, 6107
Defined attributes
6
TFS loot sources
4
Official loot mentions
0
Source profile
TFS 1.6

Staff in the hands of a player

The useful question about Staff is not merely "what is its ID?" The registry answers with 2 identifiers beginning with 2401, then adds Attack, Defense, Description, Slot Type, and Weapon Type and a weapons role that still depends on the deployed ruleset.

Staff carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Fernfang is the clearest configured acquisition lead for Staff in this profile, with a base roll of 12.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Staff identity and identifiers

Staff appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Staff source variants
Item ID or rangeArticleVariant attributes
2401aWeight: 38.00 oz (3800 source units); Defense: 25; Attack: 10; Weapon Type: club; Slot Type: two-handed
6107aDescription: It must be the one which Simon the Beggar talked about.; Weight: 38.00 oz (3800 source units)

Attributes and mechanical meaning

Staff is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Staff normalized attributes
AttributeSource valueCoverage
Attack10Defined on 1 source entries
Defense25Defined on 1 source entries
DescriptionIt must be the one which Simon the Beggar talked about.Defined on 1 source entries
Slot Typetwo-handedDefined on 1 source entries
Weapon TypeclubDefined on 1 source entries
Weight38.00 oz (3800 source units)Defined on 2 source entries

Acquisition and recorded loot sources

Staff is referenced by 4 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Staff monster loot references
MonsterBase chanceMaximum countSource units
Fernfang12.00%112000/100,000
Koshei The Deathless10.00%110000/100,000
Barbarian Brutetamer6.50%16500/100,000
Monk0.440%1440/100,000

Progression, use, and comparison

Evaluate Staff against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Staff into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Staff behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

staffTFS 1.6Weapons